Command Member List

This is the complete list of members for Command, including all inherited members.

addChild(GameAction *action)GameAction [protected]
checkExecutionPrecondition() constCommand [protected, virtual]
Command(GameMap *gamemap)Command [protected]
deleteChildren()GameAction [protected]
Evaluated enum valueCommand
execute(const Context &context)GameAction
Failed enum valueCommand
Finished enum valueCommand
GameAction(GameMap *map)GameAction [protected]
getCommandString() const=0Command [pure virtual]
getCoordinates() constCommand [virtual]
getDescription() const=0GameAction [pure virtual]
getID() const=0GameAction [protected, pure virtual]
getMap()GameAction [inline, protected]
getMap() constGameAction [inline, protected]
getState() constCommand [inline]
go(const Context &context)=0Command [protected, pure virtual]
Planned enum valueCommand
postCheck()GameAction [inline, protected, virtual]
preCheck()GameAction [inline, protected, virtual]
read(tnstream &stream)GameAction
readData(tnstream &stream)Command [protected, virtual]
readFromStream(tnstream &stream, GameMap *map)GameAction [static]
redo(const Context &context)Command
Run enum valueCommand
runAction(const Context &context)Command [protected, virtual]
setState(State state)Command [protected]
SetUp enum valueCommand
State enum nameCommand
undo(const Context &context)GameAction
undoAction(const Context &context)Command [protected, virtual]
undoOrderChildFirst() constGameAction [inline, protected, virtual]
write(tnstream &stream) constGameAction
write(tnstream &stream, bool persistChildren) constGameAction
writeData(tnstream &stream) constCommand [protected, virtual]
~GameAction()GameAction [inline, virtual]


Generated on Mon May 21 01:46:34 2012 for Advanced Strategic Command by  doxygen 1.5.1