Advanced Strategic Command
ConsumeResource Member List

This is the complete list of members for ConsumeResource, including all inherited members.

addChild(GameAction *action)GameActionprotected
ConsumeResource(ContainerBase *container, const Resources &toGet)ConsumeResource
ConsumeResource(ContainerBase *container, const Resources &toGet)ConsumeResource
ContainerAction(ContainerBase *container)ContainerActionprotected
ContainerAction(GameMap *map)ContainerActionprotected
deleteChildren()GameActionprotected
execute(const Context &context)GameAction
GameAction(GameMap *map)GameActionprotected
GameActionCreator(GameMap *map)ConsumeResourcefriend
GameActionCreator(GameMap *map)ConsumeResourcefriend
getContainer(bool dontThrow=false)ContainerActionprotected
getContainer(bool dontThrow=false) const ContainerActionprotected
getDescription() const ConsumeResourcevirtual
getDescription() const ConsumeResourcevirtual
getID() const ConsumeResourceprotectedvirtual
getID() const ConsumeResourceprotectedvirtual
getMap()GameActioninlineprotected
getMap() const GameActioninlineprotected
postCheck()ConsumeResourceprotectedvirtual
postCheck()ConsumeResourceprotectedvirtual
preCheck()GameActioninlineprotectedvirtual
read(tnstream &stream)GameAction
readData(tnstream &stream)ConsumeResourceprotectedvirtual
readData(tnstream &stream)ConsumeResourceprotectedvirtual
readFromStream(tnstream &stream, GameMap *map)GameActionstatic
runAction(const Context &context)ConsumeResourceprotectedvirtual
runAction(const Context &context)ConsumeResourceprotectedvirtual
setID(int id)ContainerActionprotected
undo(const Context &context)GameAction
undoAction(const Context &context)ConsumeResourceprotectedvirtual
undoAction(const Context &context)ConsumeResourceprotectedvirtual
undoOrderChildFirst() const GameActioninlineprotectedvirtual
write(tnstream &stream) const GameAction
write(tnstream &stream, bool persistChildren) const GameAction
writeData(tnstream &stream) const ConsumeResourceprotectedvirtual
writeData(tnstream &stream) const ConsumeResourceprotectedvirtual
~GameAction()GameActioninlinevirtual