Advanced Strategic Command
Public Member Functions | Static Public Member Functions | Protected Member Functions | Friends | List of all members
DestructBuildingCommand Class Reference

#include <destructbuildingcommand.h>

Inheritance diagram for DestructBuildingCommand:
Inheritance graph

Public Member Functions

 DestructBuildingCommand (Vehicle *unit)
ActionResult go (const Context &context)
ASCString getCommandString () const
vector< MapCoordinategetFields ()
bool isFieldUsable (const MapCoordinate &pos)
void setTargetPosition (const MapCoordinate &pos)
- Public Member Functions inherited from UnitCommand
virtual vector< MapCoordinategetCoordinates () const
 this is for informational purposes, so the player can see where a Command has taken place when reviewing it More...
int getUnitTypeID () const
- Public Member Functions inherited from Command
State getState () const
ActionResult redo (const Context &context)
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
ActionResult undo (const Context &context)
void read (tnstream &stream)
void write (tnstream &stream) const
void write (tnstream &stream, bool persistChildren) const
virtual ~GameAction ()

Static Public Member Functions

static bool avail (const Vehicle *eht)
- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)

Protected Member Functions

void readData (tnstream &stream)
void writeData (tnstream &stream) const
GameActionID getID () const
ASCString getDescription () const
bool buildingFits (const MapCoordinate &entry)
- Protected Member Functions inherited from UnitCommand
const VehiclegetUnit () const
VehiclegetUnit ()
int getUnitID () const
 UnitCommand (GameMap *map)
 UnitCommand (Vehicle *vehicle)
void readData (tnstream &stream)
void writeData (tnstream &stream) const
ActionResult checkExecutionPrecondition () const
- Protected Member Functions inherited from Command
 Command (GameMap *gamemap)
void setState (State state)
virtual ActionResult runAction (const Context &context)
virtual ActionResult undoAction (const Context &context)
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 GameAction (GameMap *map)
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
GameMapgetMap ()
const GameMapgetMap () const


template<class Child >
GameActionGameActionCreator (GameMap *map)

Additional Inherited Members

- Public Types inherited from Command
enum  State {
  Planned, Evaluated, SetUp, Run,
  Finished, Failed

Detailed Description

Definition at line 32 of file destructbuildingcommand.h.

Constructor & Destructor Documentation

DestructBuildingCommand::DestructBuildingCommand ( Vehicle unit)

Definition at line 56 of file destructbuildingcommand.cpp.

Member Function Documentation

bool DestructBuildingCommand::avail ( const Vehicle eht)
bool DestructBuildingCommand::buildingFits ( const MapCoordinate entry)
ASCString DestructBuildingCommand::getCommandString ( ) const
ASCString DestructBuildingCommand::getDescription ( ) const
vector< MapCoordinate > DestructBuildingCommand::getFields ( )
GameActionID DestructBuildingCommand::getID ( ) const

Implements GameAction.

Definition at line 187 of file destructbuildingcommand.cpp.

References ActionRegistry::DestructBuildingCommand.

ActionResult DestructBuildingCommand::go ( const Context context)
bool DestructBuildingCommand::isFieldUsable ( const MapCoordinate pos)

Definition at line 86 of file destructbuildingcommand.cpp.

References getFields().

Referenced by GuiFunctions::DestructBuilding::available().

void DestructBuildingCommand::readData ( tnstream stream)
void DestructBuildingCommand::setTargetPosition ( const MapCoordinate pos)
void DestructBuildingCommand::writeData ( tnstream stream) const

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)

Definition at line 114 of file action.h.

The documentation for this class was generated from the following files: