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DestructContainer Class Reference

#include <destructcontainer.h>

Inheritance diagram for DestructContainer:
Inheritance graph
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Public Member Functions

 DestructContainer (ContainerBase *container, bool suppressWreckage=false)
 
ASCString getDescription () const
 
 ~DestructContainer ()
 
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
 
ActionResult undo (const Context &context)
 
void read (tnstream &stream)
 
void write (tnstream &stream) const
 
void write (tnstream &stream, bool persistChildren) const
 
virtual ~GameAction ()
 

Protected Member Functions

virtual GameActionID getID () const
 
virtual ActionResult runAction (const Context &context)
 
virtual ActionResult undoAction (const Context &context)
 
virtual void readData (tnstream &stream)
 
virtual void writeData (tnstream &stream) const
 
- Protected Member Functions inherited from ContainerAction
void setID (int id)
 should usually not be called, the ID should only be set through the constructor More...
 
ContainerBasegetContainer (bool dontThrow=false)
 
const ContainerBasegetContainer (bool dontThrow=false) const
 
 ContainerAction (ContainerBase *container)
 
 ContainerAction (GameMap *map)
 
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 
 GameAction (GameMap *map)
 
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
 
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
 
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
 
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
 
GameMapgetMap ()
 
const GameMapgetMap () const
 

Friends

template<class Child >
GameActionGameActionCreator (GameMap *map)
 

Additional Inherited Members

- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)
 

Detailed Description

Definition at line 30 of file destructcontainer.h.

Constructor & Destructor Documentation

DestructContainer::DestructContainer ( ContainerBase container,
bool  suppressWreckage = false 
)

Definition at line 30 of file destructcontainer.cpp.

References ContainerBase::isBuilding().

DestructContainer::~DestructContainer ( )

Definition at line 216 of file destructcontainer.cpp.

Member Function Documentation

ASCString DestructContainer::getDescription ( ) const
virtual

Implements GameAction.

Definition at line 38 of file destructcontainer.cpp.

GameActionID DestructContainer::getID ( ) const
protectedvirtual

Implements GameAction.

Definition at line 101 of file destructcontainer.cpp.

References ActionRegistry::DestructContainer.

void DestructContainer::readData ( tnstream stream)
protectedvirtual
ActionResult DestructContainer::runAction ( const Context context)
protectedvirtual
ActionResult DestructContainer::undoAction ( const Context context)
protectedvirtual
void DestructContainer::writeData ( tnstream stream) const
protectedvirtual

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)
friend

Definition at line 114 of file action.h.


The documentation for this class was generated from the following files: