| AllianceSetupWidget class | DiplomaticStateVector | [friend] |
| anyStateChanged | DiplomaticStateVector | [static] |
| DiplomaticStateVector(Player &_player) | DiplomaticStateVector | |
| getProposal(int fromPlayer, DiplomaticStates *state) | DiplomaticStateVector | |
| getState(int towardsPlayer) const | DiplomaticStateVector | |
| isAllied(PlayerID towardsPlayer) | DiplomaticStateVector | [inline] |
| isHostile(PlayerID towardsPlayer) | DiplomaticStateVector | [inline] |
| propose(int towardsPlayer, DiplomaticStates s) | DiplomaticStateVector | |
| read(tnstream &stream) | DiplomaticStateVector | |
| setState(int towardsPlayer, DiplomaticStates s, bool fireSignal=true) | DiplomaticStateVector | |
| sharesView(PlayerID receivingPlayer) | DiplomaticStateVector | [inline] |
| shareViewChanged | DiplomaticStateVector | [static] |
| sneakAttack(int towardsPlayer) | DiplomaticStateVector | |
| swap(int secondPlayer) | DiplomaticStateVector | |
| turnBegins() | DiplomaticStateVector | |
| write(tnstream &stream) const | DiplomaticStateVector |
1.4.2