#include <gameevents.h>
Inheritance diagram for DisplayImmediateMessage:

Public Member Functions | |
| DisplayImmediateMessage () | |
| void | readData (tnstream &stream) |
| void | writeData (tnstream &stream) |
| void | execute (MapDisplayInterface *md) |
| ASCString | getLocalizationString () const |
| void | setLocalizationString (const ASCString &s) |
| void | setup () |
| ASCString | getName () const |
Definition at line 682 of file gameevents.h.
| DisplayImmediateMessage::DisplayImmediateMessage | ( | ) | [inline] |
Definition at line 686 of file gameevents.h.
| void DisplayImmediateMessage::readData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 1499 of file gameevents.cpp.
References tnstream::readInt(), tnstream::readString(), and versionTest().
| void DisplayImmediateMessage::writeData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 1509 of file gameevents.cpp.
References tnstream::writeInt(), and tnstream::writeString().
| void DisplayImmediateMessage::execute | ( | MapDisplayInterface * | md | ) | [virtual] |
Implements EventAction.
Definition at line 1482 of file gameevents.cpp.
References GameMap::actplayer, EventAction::gamemap, GameMap::player, GameMap::Replay, GameMap::state, and viewunreadmessages().
| ASCString DisplayImmediateMessage::getLocalizationString | ( | ) | const [virtual] |
| void DisplayImmediateMessage::setLocalizationString | ( | const ASCString & | s | ) | [virtual] |
| void DisplayImmediateMessage::setup | ( | ) | [virtual] |
Implements EventAction.
Definition at line 1516 of file gameevents.cpp.
References EventAction::gamemap, Player::getName(), GameMap::getPlayer(), GameMap::getPlayerCount(), MultiLineEditor(), and ASC_PG_Dialog::RunModal().
| ASCString DisplayImmediateMessage::getName | ( | ) | const [inline, virtual] |
1.5.1