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DisplayImmediateMessage Class Reference

#include <gameevents.h>

Inheritance diagram for DisplayImmediateMessage:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 DisplayImmediateMessage ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Constructor & Destructor Documentation

DisplayImmediateMessage::DisplayImmediateMessage  )  [inline]
 

Definition at line 683 of file gameevents.h.


Member Function Documentation

void DisplayImmediateMessage::execute MapDisplayInterface md  )  [virtual]
 

Implements EventAction.

Definition at line 1463 of file gameevents.cpp.

References GameMap::actplayer, EventAction::gamemap, GameMap::player, GameMap::Replay, GameMap::state, and viewunreadmessages().

ASCString DisplayImmediateMessage::getName  )  const [inline, virtual]
 

Implements EventAction.

Definition at line 691 of file gameevents.h.

void DisplayImmediateMessage::readData tnstream stream  )  [virtual]
 

Implements EventAction.

Definition at line 1480 of file gameevents.cpp.

References tnstream::readInt(), tnstream::readString(), and versionTest().

void DisplayImmediateMessage::setup  )  [virtual]
 

Implements EventAction.

Definition at line 1497 of file gameevents.cpp.

References EventAction::gamemap, GameMap::getPlayer(), MultiLineEditor(), ASC_PG_Dialog::RunModal(), and PG_Widget::Show().

void DisplayImmediateMessage::writeData tnstream stream  )  [virtual]
 

Implements EventAction.

Definition at line 1490 of file gameevents.cpp.

References tnstream::writeInt(), and tnstream::writeString().


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:17:08 2008 for Advanced Strategic Command by  doxygen 1.4.2