DisplayImmediateMessage Class Reference

#include <gameevents.h>

Inheritance diagram for DisplayImmediateMessage:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 DisplayImmediateMessage ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
ASCString getLocalizationString () const
void setLocalizationString (const ASCString &s)
void setup ()
ASCString getName () const

Detailed Description

Definition at line 682 of file gameevents.h.


Constructor & Destructor Documentation

DisplayImmediateMessage::DisplayImmediateMessage (  )  [inline]

Definition at line 686 of file gameevents.h.


Member Function Documentation

void DisplayImmediateMessage::readData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 1499 of file gameevents.cpp.

References tnstream::readInt(), tnstream::readString(), and versionTest().

void DisplayImmediateMessage::writeData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 1509 of file gameevents.cpp.

References tnstream::writeInt(), and tnstream::writeString().

void DisplayImmediateMessage::execute ( MapDisplayInterface md  )  [virtual]

Implements EventAction.

Definition at line 1482 of file gameevents.cpp.

References GameMap::actplayer, EventAction::gamemap, GameMap::player, GameMap::Replay, GameMap::state, and viewunreadmessages().

ASCString DisplayImmediateMessage::getLocalizationString (  )  const [virtual]

Reimplemented from EventAction.

Definition at line 1536 of file gameevents.cpp.

void DisplayImmediateMessage::setLocalizationString ( const ASCString s  )  [virtual]

Reimplemented from EventAction.

Definition at line 1541 of file gameevents.cpp.

void DisplayImmediateMessage::setup (  )  [virtual]

Implements EventAction.

Definition at line 1516 of file gameevents.cpp.

References EventAction::gamemap, Player::getName(), GameMap::getPlayer(), GameMap::getPlayerCount(), MultiLineEditor(), and ASC_PG_Dialog::RunModal().

ASCString DisplayImmediateMessage::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 698 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:40 2012 for Advanced Strategic Command by  doxygen 1.5.1