DisplayMessage Class Reference

#include <gameevents.h>

Inheritance diagram for DisplayMessage:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 DisplayMessage ()
 DisplayMessage (int messageNumber)
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Detailed Description

Definition at line 480 of file gameevents.h.


Constructor & Destructor Documentation

DisplayMessage::DisplayMessage (  )  [inline]

Definition at line 486 of file gameevents.h.

DisplayMessage::DisplayMessage ( int  messageNumber  )  [inline]

Definition at line 488 of file gameevents.h.


Member Function Documentation

void DisplayMessage::readData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 983 of file gameevents.cpp.

References tnstream::readInt(), and versionTest().

void DisplayMessage::writeData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 989 of file gameevents.cpp.

References tnstream::writeInt().

void DisplayMessage::execute ( MapDisplayInterface md  )  [virtual]

Implements EventAction.

Definition at line 975 of file gameevents.cpp.

References GameMap::actplayer, EventAction::gamemap, GameMap::Replay, and GameMap::state.

void DisplayMessage::setup (  )  [virtual]

Implements EventAction.

Definition at line 995 of file gameevents.cpp.

References editInt().

ASCString DisplayMessage::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 497 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:40 2012 for Advanced Strategic Command by  doxygen 1.5.1