#include <gameeventsystem.h>
Inheritance diagram for EventAction:

Public Member Functions | |
| virtual void | readData (tnstream &stream)=0 |
| virtual void | writeData (tnstream &stream)=0 |
| virtual ASCString | getName () const =0 |
| virtual void | execute (MapDisplayInterface *md)=0 |
| virtual void | setup ()=0 |
| void | setMap (GameMap *gamemap_) |
| EventActionID | getActionID () |
| virtual | ~EventAction () |
Protected Member Functions | |
| EventAction (EventActionID id) | |
Protected Attributes | |
| GameMap * | gamemap |
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Definition at line 97 of file gameeventsystem.h. |
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Definition at line 108 of file gameeventsystem.h. |
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Definition at line 107 of file gameeventsystem.h. |
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Definition at line 106 of file gameeventsystem.h. References gamemap. Referenced by readOldEvent(), and Event::spawnAction(). |
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1.4.2