EventEditor Class Reference

Inheritance diagram for EventEditor:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 EventEditor (GameMap *actmap, Event *event)
bool GetResult ()

Detailed Description

Definition at line 38 of file eventeditor.cpp.


Constructor & Destructor Documentation

EventEditor::EventEditor ( GameMap actmap,
Event event 
) [inline]

Definition at line 164 of file eventeditor.cpp.

References Event::action, ASC_PG_Dialog::AddStandardButton(), Event::AND, Event::delayedexecution, Event::description, Player::exist(), Event::getMap(), Player::getName(), EventAction::getName(), GameMap::getPlayerCount(), Event::Delayedexecution::move, GameMap::player, Event::playerBitmap, Event::reArmNum, DropDownSelector::selectionSignal, ASCString::toString(), Event::trigger, Event::triggerConnection, and Event::Delayedexecution::turn.


Member Function Documentation

bool EventEditor::GetResult (  )  [inline]

Definition at line 251 of file eventeditor.cpp.

Referenced by createevent().


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:46:42 2012 for Advanced Strategic Command by  doxygen 1.5.1