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Public Member Functions | Protected Member Functions | List of all members
EventTriggered Class Reference

#include <gameevents.h>

Inheritance diagram for EventTriggered:
Inheritance graph
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Public Member Functions

 EventTriggered (int eventID_=-1)
 
void setEventID (int eventID_)
 
virtual void readData (tnstream &stream)
 
virtual void writeData (tnstream &stream)
 
ASCString getTypeName () const
 
ASCString getDetailledName () const
 
void setup ()
 
void arm ()
 
void triggered ()
 
- Public Member Functions inherited from EventTrigger
State state (int player)
 takes the inversion into account, which getState(int) does not More...
 
void setMap (GameMap *gamemap_)
 
void setEvent (Event *ev)
 
EventTriggerID getTriggerID ()
 
virtual ~EventTrigger ()
 

Protected Member Functions

virtual State getState (int player)
 
- Protected Member Functions inherited from EventTrigger
 EventTrigger (EventTriggerID id)
 
bool isFulfilled ()
 

Additional Inherited Members

- Public Types inherited from EventTrigger
enum  State { unfulfilled, fulfilled, finally_fulfilled, finally_failed }
 
- Public Attributes inherited from EventTrigger
bool invert
 
- Protected Attributes inherited from EventTrigger
GameMapgamemap
 
Eventevent
 

Detailed Description

Definition at line 303 of file gameevents.h.

Constructor & Destructor Documentation

EventTriggered::EventTriggered ( int  eventID_ = -1)
inline

Definition at line 309 of file gameevents.h.

Member Function Documentation

void EventTriggered::arm ( )
virtual

Reimplemented from EventTrigger.

Definition at line 547 of file gameevents.cpp.

References Event::executed, and triggered().

ASCString EventTriggered::getDetailledName ( ) const
virtual

Implements EventTrigger.

Definition at line 513 of file gameevents.cpp.

References Event::action, Event::description, EventAction::getName(), and getTypeName().

EventTrigger::State EventTriggered::getState ( int  player)
protectedvirtual
ASCString EventTriggered::getTypeName ( ) const
virtual

Implements EventTrigger.

Definition at line 508 of file gameevents.cpp.

Referenced by getDetailledName().

void EventTriggered::readData ( tnstream stream)
virtual

Implements EventTrigger.

Definition at line 485 of file gameevents.cpp.

References tnstream::readInt(), and versionTest().

void EventTriggered::setEventID ( int  eventID_)
inline

Definition at line 310 of file gameevents.h.

void EventTriggered::setup ( void  )
virtual

Implements EventTrigger.

Definition at line 528 of file gameevents.cpp.

References chooseString(), GameMap::events, and EventTrigger::gamemap.

void EventTriggered::triggered ( )

Definition at line 554 of file gameevents.cpp.

References eventReady(), EventTrigger::gamemap, and EventTrigger::state().

Referenced by arm().

void EventTriggered::writeData ( tnstream stream)
virtual

Implements EventTrigger.

Definition at line 491 of file gameevents.cpp.

References tnstream::writeInt().


The documentation for this class was generated from the following files: