#include <gamedialog.h>
Inheritance diagram for GameDialog:

Public Member Functions | |
| ~GameDialog () | |
Static Public Member Functions | |
| static bool | gameDialog () |
Protected Member Functions | |
| bool | eventKeyDown (const SDL_KeyboardEvent *key) |
Definition at line 22 of file gamedialog.h.
| GameDialog::~GameDialog | ( | ) |
Definition at line 84 of file gamedialog.cpp.
| bool GameDialog::gameDialog | ( | ) | [static] |
Definition at line 224 of file gamedialog.cpp.
References ASC_PG_Dialog::RunModal().
Referenced by executeUserAction(), and gamethread().
| bool GameDialog::eventKeyDown | ( | const SDL_KeyboardEvent * | key | ) | [protected, virtual] |
Reimplemented from ASC_PG_Dialog.
Definition at line 86 of file gamedialog.cpp.
References executeUserAction(), ua_continuenetworkgame, ua_continuerecentnetworkgame, ua_loadgame, ua_loadrecentgame, and ua_networksupervisor.
1.5.1