GameDialog Class Reference

Author:
Kevin Hirschmann
More...

#include <gamedialog.h>

Inheritance diagram for GameDialog:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 ~GameDialog ()

Static Public Member Functions

static bool gameDialog ()

Protected Member Functions

bool eventKeyDown (const SDL_KeyboardEvent *key)

Detailed Description

Author:
Kevin Hirschmann

Definition at line 22 of file gamedialog.h.


Constructor & Destructor Documentation

GameDialog::~GameDialog (  ) 

Definition at line 84 of file gamedialog.cpp.


Member Function Documentation

bool GameDialog::gameDialog (  )  [static]

Definition at line 224 of file gamedialog.cpp.

References ASC_PG_Dialog::RunModal().

Referenced by executeUserAction(), and gamethread().

bool GameDialog::eventKeyDown ( const SDL_KeyboardEvent *  key  )  [protected, virtual]

Reimplemented from ASC_PG_Dialog.

Definition at line 86 of file gamedialog.cpp.

References executeUserAction(), ua_continuenetworkgame, ua_continuerecentnetworkgame, ua_loadgame, ua_loadrecentgame, and ua_networksupervisor.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:46 2012 for Advanced Strategic Command by  doxygen 1.5.1