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Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
GameDialog Class Reference

#include <gamedialog.h>

Inheritance diagram for GameDialog:
Inheritance graph

Public Member Functions

 ~GameDialog ()
- Public Member Functions inherited from ASC_PG_Dialog
 ASC_PG_Dialog (PG_Widget *parent, const PG_Rect &r, const ASCString &windowtext, WindowFlags flags=DEFAULT, const ASCString &style="Window", int heightTitlebar=25)
PG_Button * AddStandardButton (const ASCString &name)
void StandardButtonDirection (StandardButtonDirectonType dir)
int RunModal ()

Static Public Member Functions

static bool gameDialog ()
- Static Public Member Functions inherited from ASC_PG_Dialog
static PG_Rect centerRectangle (const PG_Rect &rect)

Protected Member Functions

bool eventKeyDown (const SDL_KeyboardEvent *key)
- Protected Member Functions inherited from ASC_PG_Dialog
bool quitModalLoopW (PG_Button *button, int value)
bool quitModalLoop (int value)

Additional Inherited Members

- Public Types inherited from ASC_PG_Dialog
enum  StandardButtonDirectonType { Vertical, Horizontal }
- Protected Attributes inherited from ASC_PG_Dialog
PG_MessageObject * caller

Detailed Description

Kevin Hirschmann

Definition at line 22 of file gamedialog.h.

Constructor & Destructor Documentation

GameDialog::~GameDialog ( )

Definition at line 84 of file gamedialog.cpp.

Member Function Documentation

bool GameDialog::eventKeyDown ( const SDL_KeyboardEvent *  key)
bool GameDialog::gameDialog ( )

Definition at line 224 of file gamedialog.cpp.

References ASC_PG_Dialog::RunModal().

Referenced by executeUserAction(), and gamethread().

The documentation for this class was generated from the following files: