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GameMap Member List

This is the complete list of members for GameMap, including all inherited members.

___loadJournalGameMap
___loadLegacyNetworkGameMap
___loadNewJournalGameMap
___loadtitleGameMap
__loadmessagesGameMap
__loadreplayinfoGameMap
__loadunsentmessageGameMap
_resourcemodeGameMap
actplayerGameMap
allocateFields(int x, int y, TerrainType::Weather *terrain=NULL)GameMap
archivalInformationGameMap
beginTurn()GameMap
bi_resourceGameMap
calculateAllObjects(void)GameMap
campaignGameMap
cleartemps(int b=-1, int value=0)GameMap
codeWordGameMap
continueplayingGameMap
Destruction enum valueGameMap
endRound()GameMap
endTurn()GameMap
eventIDGameMap
eventpassed(int saveas, int action, int mapid)GameMap
eventpassed(int id, int mapid)GameMap
Events typedefGameMap
eventsGameMap
eventTimesGameMap
fieldGameMap
game_parameterGameMap
gameJournalGameMap
GameMap(void)GameMap
gameparameter_numGameMap
getbuildingtype_byid(int id)GameMap
getbuildingtype_bypos(int pos)GameMap
getBuildingTypeNum()GameMap
getContainer(int nwid)GameMap
getCurrentPlayer()GameMap [inline]
getCursor()GameMap
getField(int x, int y)GameMap
getField(const MapCoordinate &pos)GameMap
getgameparameter(GameParameter num) const GameMap
getGuiHooked()GameMap [inline]
getInitialMapVisibility(int player)GameMap
getMemoryFootprint() const GameMap
getNeutralPlayerNum() const GameMap [inline]
getNewNetworkID()GameMap
getobjecttype_byid(int id)GameMap
getobjecttype_bypos(int pos)GameMap
getObjectTypeNum()GameMap
getPlayer(PlayerID p)GameMap [inline]
getPlayer(PlayerID p) const GameMap [inline]
getPlayerCount() const GameMap [inline]
getPlayerView() const GameMap
gettechnology_byid(int id)GameMap
gettechnology_bypos(int pos)GameMap
getTechnologyNum()GameMap
getterraintype_byid(int id)GameMap
getterraintype_bypos(int pos)GameMap
getTerrainTypeNum()GameMap
getUnit(int x, int y, int nwid)GameMap
getUnit(int nwid, bool consistencyCheck=true)GameMap
getvehicletype_byid(int id)GameMap
getvehicletype_bypos(int pos)GameMap
getVehicleTypeNum()GameMap
graphicsetGameMap
guiHooked()GameMap
isResourceGlobal(int resource)GameMap
lastjournalchangeGameMap
levelfinishedGameMap
loadOldEventsGameMap
maptitleGameMap
messageidGameMap
messagesGameMap
mineralResourcesDisplayedGameMap
networkGameMap
newJournalGameMap
newRoundGameMap
Normal enum valueGameMap
overviewMapHolderGameMap
playerGameMap
preferredFileNamesGameMap
random(int max)GameMap
read(tnstream &stream)GameMap
registerUnitNetworkID(Vehicle *veh)GameMap
Replay enum valueGameMap
replayinfoGameMap
resize(int top, int bottom, int left, int right)GameMap
setgameparameter(GameParameter num, int value)GameMap
setPlayerView(int player)GameMap
sigMapDeletionGameMap [static]
sigPlayerTurnBeginsGameMap
sigPlayerTurnEndsGameMap
sigPlayerTurnHasEndedGameMap
sigPlayerUserInteractionBeginsGameMap
sigPlayerUserInteractionEndsGameMap
startGame()GameMap
stateGameMap
State enum nameGameMap
supervisorpasswordcrcGameMap
timeGameMap
tributeGameMap
unitProductionGameMap
unregisterUnitNetworkID(Vehicle *veh)GameMap
unsentmessageGameMap
weatherGameMap
write(tnstream &stream)GameMap
xsizeGameMap
ysizeGameMap
~GameMap()GameMap


Generated on Tue Jun 24 02:17:29 2008 for Advanced Strategic Command by  doxygen 1.4.2