GameMap Member List

This is the complete list of members for GameMap, including all inherited members.

___loadJournalGameMap
___loadLegacyNetworkGameMap
___loadNewJournalGameMap
___loadtitleGameMap
__loadmessagesGameMap
__loadreplayinfoGameMap
__loadunsentmessageGameMap
_resourcemodeGameMap
actionRecorderGameMap
actionsGameMap
actplayerGameMap
allocateFields(int x, int y, TerrainType::Weather *terrain=NULL)GameMap
archivalInformationGameMap
beginTurn()GameMap
bi_resourceGameMap
calculateAllObjects(void)GameMap
campaignGameMap
cleartemps(int b=-1, int value=0)GameMap
codeWordGameMap
continueplayingGameMap
Destruction enum valueGameMap
endRound()GameMap
endTurn()GameMap
eventIDGameMap
eventpassed(int saveas, int action, int mapid)GameMap
eventpassed(int id, int mapid)GameMap
Events typedefGameMap
eventsGameMap
eventTimesGameMap
fieldGameMap
game_parameterGameMap
gameJournalGameMap
GameMap(void)GameMap
gameparameter_numGameMap
getbuildingtype_byid(int id)GameMap
getbuildingtype_byid(int id) constGameMap
getbuildingtype_bypos(int pos)GameMap
getBuildingTypeNum()GameMap
getContainer(int nwid)GameMap
getContainer(int nwid) constGameMap
getCurrentPlayer()GameMap [inline]
getCurrentPlayer() constGameMap [inline]
getCursor()GameMap
getCursor() constGameMap
getField(int x, int y)GameMap
getField(int x, int y) constGameMap
getField(const MapCoordinate &pos)GameMap
getgameparameter(GameParameter num) constGameMap
getGuiHooked()GameMap [inline]
getInitialMapVisibility(int player)GameMap
getMemoryFootprint() constGameMap
getNeutralPlayerNum() constGameMap [inline]
getobjecttype_byid(int id)GameMap
getobjecttype_byid(int id) constGameMap
getobjecttype_bypos(int pos)GameMap
getObjectTypeNum()GameMap
getPlayer(PlayerID p)GameMap [inline]
getPlayer(PlayerID p) constGameMap [inline]
getPlayerCount() constGameMap [inline]
getPlayerView() constGameMap
getProperties()GameMap [inline]
getServerMapID() constGameMap [inline]
gettechnology_byid(int id)GameMap
gettechnology_bypos(int pos)GameMap
getTechnologyNum()GameMap
getterraintype_byid(int id)GameMap
getterraintype_bypos(int pos)GameMap
getTerrainTypeNum()GameMap
getTitle() constGameMap [inline]
getUnit(int x, int y, int nwid)GameMap
getUnit(int nwid, bool consistencyCheck=true)GameMap
getUnit(int nwid, bool consistencyCheck=true) constGameMap
getvehicletype_byid(int id)GameMap
getvehicletype_byid(int id) constGameMap
getvehicletype_bypos(int pos)GameMap
getVehicleTypeNum()GameMap
graphicsetGameMap
guiHooked()GameMap
height() constGameMap [inline]
idManagerGameMap
isResourceGlobal(int resource)GameMap
lastjournalchangeGameMap
levelfinishedGameMap
loadOldEventsGameMap
maptitleGameMap
maxTotalPlayersGameMap [static]
messageidGameMap
messagesGameMap
mineralResourcesDisplayedGameMap
nativeMessageLanguageGameMap
networkGameMap
newJournalGameMap
newRoundGameMap
Normal enum valueGameMap
overviewMapHolderGameMap
packageDataGameMap [mutable]
playerGameMap
preferredFileNamesGameMap
propertiesGameMap
random(int max)GameMap
read(tnstream &stream)GameMap
Replay enum valueGameMap
replayinfoGameMap
resize(int top, int bottom, int left, int right)GameMap
setgameparameter(GameParameter num, int value)GameMap
setPlayerView(int player)GameMap
setServerMapID(int id)GameMap [inline]
setTitle(const ASCString &title)GameMap [inline]
sigCoordinateShiftGameMap
sigMapCreationGameMap [static]
sigMapDeletionGameMap [static]
sigMapWonGameMap
sigPlayerTurnBeginsGameMap
sigPlayerTurnEndsGameMap
sigPlayerTurnEndsStaticGameMap [static]
sigPlayerTurnHasEndedGameMap
sigPlayerUserInteractionBeginsGameMap
sigPlayerUserInteractionEndsGameMap
startGame()GameMap
State enum nameGameMap
stateGameMap
supervisorpasswordcrcGameMap
tasksGameMap
timeGameMap
tributeGameMap
unitProductionGameMap
unsentmessageGameMap
weatherGameMap
width() constGameMap [inline]
write(tnstream &stream)GameMap
xsizeGameMap
ysizeGameMap
~GameMap()GameMap


Generated on Mon May 21 01:46:46 2012 for Advanced Strategic Command by  doxygen 1.5.1