| ___loadJournal | GameMap | |
| ___loadLegacyNetwork | GameMap | |
| ___loadNewJournal | GameMap | |
| ___loadtitle | GameMap | |
| __loadmessages | GameMap | |
| __loadreplayinfo | GameMap | |
| __loadunsentmessage | GameMap | |
| _resourcemode | GameMap | |
| actionRecorder | GameMap | |
| actions | GameMap | |
| actplayer | GameMap | |
| allocateFields(int x, int y, TerrainType::Weather *terrain=NULL) | GameMap | |
| archivalInformation | GameMap | |
| beginTurn() | GameMap | |
| bi_resource | GameMap | |
| calculateAllObjects(void) | GameMap | |
| campaign | GameMap | |
| cleartemps(int b=-1, int value=0) | GameMap | |
| codeWord | GameMap | |
| continueplaying | GameMap | |
| Destruction enum value | GameMap | |
| endRound() | GameMap | |
| endTurn() | GameMap | |
| eventID | GameMap | |
| eventpassed(int saveas, int action, int mapid) | GameMap | |
| eventpassed(int id, int mapid) | GameMap | |
| Events typedef | GameMap | |
| events | GameMap | |
| eventTimes | GameMap | |
| field | GameMap | |
| game_parameter | GameMap | |
| gameJournal | GameMap | |
| GameMap(void) | GameMap | |
| gameparameter_num | GameMap | |
| getbuildingtype_byid(int id) | GameMap | |
| getbuildingtype_byid(int id) const | GameMap | |
| getbuildingtype_bypos(int pos) | GameMap | |
| getBuildingTypeNum() | GameMap | |
| getContainer(int nwid) | GameMap | |
| getContainer(int nwid) const | GameMap | |
| getCurrentPlayer() | GameMap | [inline] |
| getCurrentPlayer() const | GameMap | [inline] |
| getCursor() | GameMap | |
| getCursor() const | GameMap | |
| getField(int x, int y) | GameMap | |
| getField(int x, int y) const | GameMap | |
| getField(const MapCoordinate &pos) | GameMap | |
| getgameparameter(GameParameter num) const | GameMap | |
| getGuiHooked() | GameMap | [inline] |
| getInitialMapVisibility(int player) | GameMap | |
| getMemoryFootprint() const | GameMap | |
| getNeutralPlayerNum() const | GameMap | [inline] |
| getobjecttype_byid(int id) | GameMap | |
| getobjecttype_byid(int id) const | GameMap | |
| getobjecttype_bypos(int pos) | GameMap | |
| getObjectTypeNum() | GameMap | |
| getPlayer(PlayerID p) | GameMap | [inline] |
| getPlayer(PlayerID p) const | GameMap | [inline] |
| getPlayerCount() const | GameMap | [inline] |
| getPlayerView() const | GameMap | |
| getProperties() | GameMap | [inline] |
| getServerMapID() const | GameMap | [inline] |
| gettechnology_byid(int id) | GameMap | |
| gettechnology_bypos(int pos) | GameMap | |
| getTechnologyNum() | GameMap | |
| getterraintype_byid(int id) | GameMap | |
| getterraintype_bypos(int pos) | GameMap | |
| getTerrainTypeNum() | GameMap | |
| getTitle() const | GameMap | [inline] |
| getUnit(int x, int y, int nwid) | GameMap | |
| getUnit(int nwid, bool consistencyCheck=true) | GameMap | |
| getUnit(int nwid, bool consistencyCheck=true) const | GameMap | |
| getvehicletype_byid(int id) | GameMap | |
| getvehicletype_byid(int id) const | GameMap | |
| getvehicletype_bypos(int pos) | GameMap | |
| getVehicleTypeNum() | GameMap | |
| graphicset | GameMap | |
| guiHooked() | GameMap | |
| height() const | GameMap | [inline] |
| idManager | GameMap | |
| isResourceGlobal(int resource) | GameMap | |
| lastjournalchange | GameMap | |
| levelfinished | GameMap | |
| loadOldEvents | GameMap | |
| maptitle | GameMap | |
| maxTotalPlayers | GameMap | [static] |
| messageid | GameMap | |
| messages | GameMap | |
| mineralResourcesDisplayed | GameMap | |
| nativeMessageLanguage | GameMap | |
| network | GameMap | |
| newJournal | GameMap | |
| newRound | GameMap | |
| Normal enum value | GameMap | |
| overviewMapHolder | GameMap | |
| packageData | GameMap | [mutable] |
| player | GameMap | |
| preferredFileNames | GameMap | |
| properties | GameMap | |
| random(int max) | GameMap | |
| read(tnstream &stream) | GameMap | |
| Replay enum value | GameMap | |
| replayinfo | GameMap | |
| resize(int top, int bottom, int left, int right) | GameMap | |
| setgameparameter(GameParameter num, int value) | GameMap | |
| setPlayerView(int player) | GameMap | |
| setServerMapID(int id) | GameMap | [inline] |
| setTitle(const ASCString &title) | GameMap | [inline] |
| sigCoordinateShift | GameMap | |
| sigMapCreation | GameMap | [static] |
| sigMapDeletion | GameMap | [static] |
| sigMapWon | GameMap | |
| sigPlayerTurnBegins | GameMap | |
| sigPlayerTurnEnds | GameMap | |
| sigPlayerTurnEndsStatic | GameMap | [static] |
| sigPlayerTurnHasEnded | GameMap | |
| sigPlayerUserInteractionBegins | GameMap | |
| sigPlayerUserInteractionEnds | GameMap | |
| startGame() | GameMap | |
| State enum name | GameMap | |
| state | GameMap | |
| supervisorpasswordcrc | GameMap | |
| tasks | GameMap | |
| time | GameMap | |
| tribute | GameMap | |
| unitProduction | GameMap | |
| unsentmessage | GameMap | |
| weather | GameMap | |
| width() const | GameMap | [inline] |
| write(tnstream &stream) | GameMap | |
| xsize | GameMap | |
| ysize | GameMap | |
| ~GameMap() | GameMap | |