#include <gamemap.h>
Public Member Functions | |
| ReplayInfo (void) | |
| void | read (tnstream &stream) |
| void | write (tnstream &stream) |
| void | closeLogging () |
| Close the replay logging at the end of a players or the ai's turn. | |
| ~ReplayInfo () | |
Public Attributes | |
| tmemorystreambuf * | guidata [8] |
| tmemorystreambuf * | map [8] |
| tmemorystream * | actmemstream |
| int | stopRecordingActions |
| if stopRecordingActions > 0 then no actions will be recorded. | |
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Definition at line 1983 of file gamemap.cpp. References actmemstream, guidata, and stopRecordingActions. |
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Definition at line 2051 of file gamemap.cpp. References actmemstream, and guidata. |
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Close the replay logging at the end of a players or the ai's turn.
Definition at line 2043 of file gamemap.cpp. References actmemstream. |
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Definition at line 1993 of file gamemap.cpp. References actmemstream, guidata, loadmap(), tmemorystreambuf::readfromstream(), and tnstream::readInt(). |
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Definition at line 2023 of file gamemap.cpp. References actmemstream, guidata, and tmemorystreambuf::writetostream(). |
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Definition at line 320 of file gamemap.h. Referenced by closeLogging(), read(), ReplayInfo(), write(), and ~ReplayInfo(). |
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Definition at line 318 of file gamemap.h. Referenced by GameMap::getMemoryFootprint(), read(), ReplayInfo(), write(), and ~ReplayInfo(). |
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Definition at line 319 of file gamemap.h. Referenced by GameMap::getMemoryFootprint(). |
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if stopRecordingActions > 0 then no actions will be recorded.
Definition at line 323 of file gamemap.h. Referenced by LockReplayRecording::LockReplayRecording(), ReplayInfo(), and LockReplayRecording::~LockReplayRecording(). |
1.4.2