| getMechanismID() const =0 | GameTransferMechanism | [pure virtual] |
| read(tnstream &stream) | GameTransferMechanism | [static] |
| readChildData(tnstream &stream)=0 | GameTransferMechanism | [protected, pure virtual] |
| receive()=0 | GameTransferMechanism | [pure virtual] |
| send(const GameMap *map, int lastPlayer, int lastturn)=0 | GameTransferMechanism | [pure virtual] |
| setup()=0 | GameTransferMechanism | [pure virtual] |
| write(tnstream &stream) const | GameTransferMechanism | |
| writeChildData(tnstream &stream) const =0 | GameTransferMechanism | [protected, pure virtual] |
| ~GameTransferMechanism() | GameTransferMechanism | [inline, virtual] |
1.4.2