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GetConnectedBuildings Member List

This is the complete list of members for GetConnectedBuildings, including all inherited members.

actmapMapNetwork [protected]
buildingContainerGetConnectedBuildings
BuildingContainer typedefGetConnectedBuildings
checkbuilding(Building *b)GetConnectedBuildings [inline, protected, virtual]
checkvehicle(Vehicle *v)GetConnectedBuildings [inline, protected, virtual]
fieldavail(int x, int y)ResourceNet [protected, virtual]
GetConnectedBuildings(BuildingContainer &buildingContainer_, GameMap *gamemap, int resourceType)GetConnectedBuildings [inline]
globalPool enum valueMapNetwork
globalsearch(void)ResourceNet [inline, protected, virtual]
MapNetwork(GameMap *gamemap, int checkInstances=1)MapNetwork
net enum valueMapNetwork
passMapNetwork [protected]
ResourceNet(GameMap *gamemap, int _scope=-1)ResourceNet [inline]
resourcetypeResourceNet [protected]
scopeResourceNet [protected]
Scope enum nameMapNetwork
searchAllVehiclesNextToBuildings(int player)MapNetwork [protected]
searchbuilding(int x, int y)MapNetwork [protected, virtual]
searchfield(int x, int y, int dir)MapNetwork [protected, virtual]
searchfinished(void)GetConnectedBuildings [inline, protected, virtual]
searchvehicle(int x, int y)MapNetwork [protected, virtual]
singleField enum valueMapNetwork
start(int x, int y)MapNetwork [virtual]
startpositionMapNetwork [protected]
wholeMap enum valueMapNetwork
~MapNetwork()MapNetwork [virtual]


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