GetConnectedBuildings Class Reference

#include <resourcenet.h>

Inheritance diagram for GetConnectedBuildings:

Inheritance graph
[legend]
List of all members.

Public Types

typedef vector< Building * > BuildingContainer

Public Member Functions

 GetConnectedBuildings (BuildingContainer &buildingContainer_, GameMap *gamemap, int resourceType)

Public Attributes

BuildingContainerbuildingContainer

Protected Member Functions

void checkvehicle (Vehicle *v)
void checkbuilding (Building *b)
int searchfinished (void)

Detailed Description

Definition at line 65 of file resourcenet.h.


Member Typedef Documentation

typedef vector<Building*> GetConnectedBuildings::BuildingContainer

Definition at line 69 of file resourcenet.h.


Constructor & Destructor Documentation

GetConnectedBuildings::GetConnectedBuildings ( BuildingContainer buildingContainer_,
GameMap gamemap,
int  resourceType 
) [inline]

Definition at line 74 of file resourcenet.h.

References ResourceNet::resourcetype.


Member Function Documentation

void GetConnectedBuildings::checkvehicle ( Vehicle v  )  [inline, protected, virtual]

Implements MapNetwork.

Definition at line 67 of file resourcenet.h.

void GetConnectedBuildings::checkbuilding ( Building b  )  [inline, protected, virtual]

Implements MapNetwork.

Definition at line 68 of file resourcenet.h.

References buildingContainer.

int GetConnectedBuildings::searchfinished ( void   )  [inline, protected, virtual]

Implements MapNetwork.

Definition at line 69 of file resourcenet.h.


Member Data Documentation

BuildingContainer& GetConnectedBuildings::buildingContainer

Definition at line 73 of file resourcenet.h.

Referenced by checkbuilding().


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:46:47 2012 for Advanced Strategic Command by  doxygen 1.5.1