#include <resourcenet.h>
Inheritance diagram for GetResource:

Public Member Functions | |
| GetResource (GameMap *gamemap, int scope=-1) | |
Protected Member Functions | |
| virtual void | checkvehicle (Vehicle *v) |
| virtual void | checkbuilding (Building *b) |
| virtual void | start (int x, int y) |
Protected Attributes | |
| int | tributegot [3][8] |
Definition at line 95 of file resourcenet.h.
| GetResource::GetResource | ( | GameMap * | gamemap, | |
| int | scope = -1 | |||
| ) |
| void GetResource::checkvehicle | ( | Vehicle * | v | ) | [protected, virtual] |
Implements MapNetwork.
Definition at line 317 of file resourcenet.cpp.
References ContainerBase::color, Resources::Energy, Vehicle::getResource(), StaticResourceNet::got, StaticResourceNet::need, StaticResourceNet::player, StaticResourceNet::queryonly, and ResourceNet::resourcetype.
| void GetResource::checkbuilding | ( | Building * | b | ) | [protected, virtual] |
Implements MapNetwork.
Definition at line 324 of file resourcenet.cpp.
References MapNetwork::actmap, Building::actstorage, GameMap::ResourceTribute::avail, cnet_stopenergyoutput, ContainerBase::color, displaymessage(), Building::getEntry(), StaticResourceNet::got, StaticResourceNet::need, Building::netcontrol, GameMap::ResourceTribute::paid, StaticResourceNet::player, StaticResourceNet::queryonly, Resources::resource(), resourceNames, ResourceNet::resourcetype, GameMap::tribute, tributegot, tributeTransferred, MapCoordinate::x, and MapCoordinate::y.
| void GetResource::start | ( | int | x, | |
| int | y | |||
| ) | [protected, virtual] |
Reimplemented from MapNetwork.
Definition at line 375 of file resourcenet.cpp.
References MapNetwork::actmap, GameMap::bi_resource, StaticResourceNet::got, StaticResourceNet::need, StaticResourceNet::player, StaticResourceNet::queryonly, Resources::resource(), ResourceNet::resourcetype, ResourceNet::scope, MapNetwork::searchAllVehiclesNextToBuildings(), and MapNetwork::start().
int GetResource::tributegot[3][8] [protected] |
1.5.1