GuiFunctions::PowerSwitch Class Reference

Inheritance diagram for GuiFunctions::PowerSwitch:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 PowerSwitch (bool state)
bool available (const MapCoordinate &pos, ContainerBase *subject, int num)
bool checkForKey (const SDL_KeyboardEvent *key, int modifier, int num)
void execute (const MapCoordinate &pos, ContainerBase *subject, int num)

Detailed Description

Definition at line 624 of file guifunctions.cpp.


Constructor & Destructor Documentation

GuiFunctions::PowerSwitch::PowerSwitch ( bool  state  )  [inline]

Definition at line 630 of file guifunctions.cpp.


Member Function Documentation

bool GuiFunctions::PowerSwitch::available ( const MapCoordinate pos,
ContainerBase subject,
int  num 
) [inline, virtual]

Implements GuiFunction.

Definition at line 632 of file guifunctions.cpp.

References actmap, PowerGenerationSwitchCommand::avail(), commandPending(), GameMap::getField(), and MapField::vehicle.

bool GuiFunctions::PowerSwitch::checkForKey ( const SDL_KeyboardEvent *  key,
int  modifier,
int  num 
) [inline, virtual]

Reimplemented from GuiFunction.

Reimplemented in GuiFunctions::PowerOff.

Definition at line 642 of file guifunctions.cpp.

void GuiFunctions::PowerSwitch::execute ( const MapCoordinate pos,
ContainerBase subject,
int  num 
) [inline, virtual]

Implements GuiFunction.

Definition at line 645 of file guifunctions.cpp.

References actmap, createContext(), displayActionError(), GameMap::getField(), ActionRegistry::PowerGenerationSwitchCommand, ActionResult::successful(), updateFieldInfo, and MapField::vehicle.


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:49:06 2012 for Advanced Strategic Command by  doxygen 1.5.1