| _path | AStar3D | [protected] |
| actmap | AStar3D | [protected] |
| AStar3D(GameMap *actmap, Vehicle *veh, bool markTemps_=true, int maxDistance=maxint) | AStar3D | |
| dist(const MapCoordinate3D &a, const MapCoordinate3D &b) | AStar3D | [protected] |
| dist(const MapCoordinate3D &a, const vector< MapCoordinate3D > &b) | AStar3D | [protected] |
| DistanceType typedef | AStar3D | |
| fieldAccess | AStar3D | [protected] |
| fieldVisited(const MapCoordinate3D &fld) | AStar3D | |
| findAllAccessibleFields() | AStar3D | |
| findPath(const MapCoordinate3D &A, const vector< MapCoordinate3D > &B, Path &path) | AStar3D | |
| findPath(Path &path, const MapCoordinate3D &dest) | AStar3D | |
| findPath(Path &path, const vector< MapCoordinate3D > &dest) | AStar3D | |
| get_first(Container &v, Node &n) | AStar3D | [protected] |
| getDistance() | AStar3D | |
| getFieldAccess(int x, int y) | AStar3D | |
| getFieldAccess(const MapCoordinate &mc) | AStar3D | |
| getMoveCost(const MapCoordinate3D &start, const MapCoordinate3D &dest, const Vehicle *vehicle, bool &canStop, bool &hasAttacked) | HiddenAStar3D | [inline, protected, virtual] |
| getPosDir(const MapCoordinate3D &pos) | AStar3D | [inline, protected] |
| getPosHHop(const MapCoordinate3D &pos) | AStar3D | [inline, protected] |
| getTravelTime() | AStar3D | |
| HiddenAStar3D(AI *_ai, Vehicle *veh, bool markTemps_=true) | HiddenAStar3D | [inline] |
| longestPath | AStar3D | [static] |
| markTemps | AStar3D | [protected] |
| MAXIMUM_PATH_LENGTH | AStar3D | [protected] |
| nodeVisited(const Node &n, HexDirection direc, Container &open, int prevHeight=-10, int heightChangeDist=0) | AStar3D | [protected] |
| operationLimiter | AStar3D | [protected] |
| Path typedef | AStar3D | |
| posDirs | AStar3D | [protected] |
| posHHops | AStar3D | [protected] |
| registerOperationLimiter(OperationLimiter *ol) | AStar3D | [inline] |
| tempsMarked | AStar3D | [protected] |
| veh | AStar3D | [protected] |
| vehicleSpeedFactor | AStar3D | [protected] |
| visited | AStar3D | |
| wind | AStar3D | [protected] |
| ~AStar3D() | AStar3D | [virtual] |