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HiddenAStar3D Class Reference

A 3D path finding algorithm which tries to keep the units hidden from view. More...

#include <ai_common.h>

Inheritance diagram for HiddenAStar3D:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 HiddenAStar3D (AI *_ai, Vehicle *veh, bool markTemps_=true)

Protected Member Functions

virtual DistanceType getMoveCost (const MapCoordinate3D &start, const MapCoordinate3D &dest, const Vehicle *vehicle, bool &canStop, bool &hasAttacked)

Detailed Description

A 3D path finding algorithm which tries to keep the units hidden from view.

Definition at line 123 of file ai_common.h.


Constructor & Destructor Documentation

HiddenAStar3D::HiddenAStar3D AI _ai,
Vehicle veh,
bool  markTemps_ = true
[inline]
 

Definition at line 145 of file ai_common.h.


Member Function Documentation

virtual DistanceType HiddenAStar3D::getMoveCost const MapCoordinate3D start,
const MapCoordinate3D dest,
const Vehicle vehicle,
bool &  canStop,
bool &  hasAttacked
[inline, protected, virtual]
 

Reimplemented from AStar3D.

Definition at line 126 of file ai_common.h.

References AStar3D::actmap, Player::diplomacy, AI::getMap(), AStar3D::getMoveCost(), AI::getPlayerNum(), DiplomaticStateVector::isHostile(), GameMap::player, and visible_now.


The documentation for this class was generated from the following file:
Generated on Tue Jun 24 02:17:39 2008 for Advanced Strategic Command by  doxygen 1.4.2