HiddenAStar3D Class Reference

A 3D path finding algorithm which tries to keep the units hidden from view. More...

#include <ai_common.h>

Inheritance diagram for HiddenAStar3D:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 HiddenAStar3D (AI *_ai, Vehicle *veh, bool markTemps_=true)

Protected Member Functions

virtual DistanceType getMoveCost (const MapCoordinate3D &start, const MapCoordinate3D &dest, const Vehicle *vehicle, bool &canStop, bool &hasAttacked)

Detailed Description

A 3D path finding algorithm which tries to keep the units hidden from view.

Definition at line 138 of file ai_common.h.


Constructor & Destructor Documentation

HiddenAStar3D::HiddenAStar3D ( AI _ai,
Vehicle veh,
bool  markTemps_ = true 
) [inline]

Definition at line 160 of file ai_common.h.


Member Function Documentation

virtual DistanceType HiddenAStar3D::getMoveCost ( const MapCoordinate3D start,
const MapCoordinate3D dest,
const Vehicle vehicle,
bool &  canStop,
bool &  hasAttacked 
) [inline, protected, virtual]

Reimplemented from AStar3D.

Definition at line 141 of file ai_common.h.

References Player::diplomacy, GameMap::getField(), AI::getMap(), AStar3D::getMoveCost(), AI::getPlayerNum(), DiplomaticStateVector::isHostile(), GameMap::player, MapField::visible, and visible_now.


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:46:50 2012 for Advanced Strategic Command by  doxygen 1.5.1