#include <ai_common.h>
Inheritance diagram for HiddenAStar3D:

Public Member Functions | |
| HiddenAStar3D (AI *_ai, Vehicle *veh, bool markTemps_=true) | |
Protected Member Functions | |
| virtual DistanceType | getMoveCost (const MapCoordinate3D &start, const MapCoordinate3D &dest, const Vehicle *vehicle, bool &canStop, bool &hasAttacked) |
Definition at line 123 of file ai_common.h.
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Definition at line 145 of file ai_common.h. |
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Reimplemented from AStar3D. Definition at line 126 of file ai_common.h. References AStar3D::actmap, Player::diplomacy, AI::getMap(), AStar3D::getMoveCost(), AI::getPlayerNum(), DiplomaticStateVector::isHostile(), GameMap::player, and visible_now. |
1.4.2