
Public Member Functions | |
| IngameMessageViewer (const ASCString &title, const Message &msg, PG_Rect rect=PG_Rect(50, 50, 500, 400), bool autoHeader=true) | |
| void | SetMessage (const Message &msg) |
| void | Hide (bool fade=false) |
| bool | eventKeyDown (const SDL_KeyboardEvent *key) |
| bool | getKeepMessage () |
| ~IngameMessageViewer () | |
Definition at line 170 of file messagedlg.cpp.
| IngameMessageViewer::IngameMessageViewer | ( | const ASCString & | title, | |
| const Message & | msg, | |||
| PG_Rect | rect = PG_Rect( 50, 50, 500, 400 ), |
|||
| bool | autoHeader = true | |||
| ) | [inline] |
Definition at line 205 of file messagedlg.cpp.
References actmap, Message::cc, Message::from, Message::getFromText(), Message::reminder, SetMessage(), Message::text, Message::to, and PolygonTriangulationLibrary::tr.
| IngameMessageViewer::~IngameMessageViewer | ( | ) | [inline] |
| void IngameMessageViewer::SetMessage | ( | const Message & | msg | ) | [inline] |
Definition at line 266 of file messagedlg.cpp.
References actmap, Message::getCcText(), Message::getFromText(), Message::getToText(), TextRenderer::SetText(), and Message::text.
Referenced by IngameMessageViewer(), and MessageSelectionWindow::messageSelected().
| void IngameMessageViewer::Hide | ( | bool | fade = false |
) | [inline] |
Definition at line 290 of file messagedlg.cpp.
References getPGApplication(), and ASC_PG_App::queueWidgetForDeletion().
| bool IngameMessageViewer::eventKeyDown | ( | const SDL_KeyboardEvent * | key | ) | [inline, virtual] |
Reimplemented from ASC_PG_Dialog.
Definition at line 296 of file messagedlg.cpp.
References ASC_PG_Dialog::eventKeyDown(), ASC_PG_Dialog::quitModalLoop(), and TextRenderer::saveText().
| bool IngameMessageViewer::getKeepMessage | ( | ) | [inline] |
1.5.1