Advanced Strategic Command
Public Member Functions | Static Public Member Functions | Protected Member Functions | Friends | List of all members
InternalAmmoTransferCommand Class Reference

#include <internalammotransfercommand.h>

Inheritance diagram for InternalAmmoTransferCommand:
Inheritance graph

Public Member Functions

 InternalAmmoTransferCommand (Vehicle *unit)
bool setAmmounts (const vector< int > &ammo)
ActionResult go (const Context &context)
ASCString getCommandString () const
- Public Member Functions inherited from UnitCommand
virtual vector< MapCoordinategetCoordinates () const
 this is for informational purposes, so the player can see where a Command has taken place when reviewing it More...
int getUnitTypeID () const
- Public Member Functions inherited from Command
State getState () const
ActionResult redo (const Context &context)
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
ActionResult undo (const Context &context)
void read (tnstream &stream)
void write (tnstream &stream) const
void write (tnstream &stream, bool persistChildren) const
virtual ~GameAction ()

Static Public Member Functions

static bool avail (const Vehicle *unit)
- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)

Protected Member Functions

void readData (tnstream &stream)
void writeData (tnstream &stream) const
GameActionID getID () const
ASCString getDescription () const
- Protected Member Functions inherited from UnitCommand
const VehiclegetUnit () const
VehiclegetUnit ()
int getUnitID () const
 UnitCommand (GameMap *map)
 UnitCommand (Vehicle *vehicle)
void readData (tnstream &stream)
void writeData (tnstream &stream) const
ActionResult checkExecutionPrecondition () const
- Protected Member Functions inherited from Command
 Command (GameMap *gamemap)
void setState (State state)
virtual ActionResult runAction (const Context &context)
virtual ActionResult undoAction (const Context &context)
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 GameAction (GameMap *map)
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
GameMapgetMap ()
const GameMapgetMap () const


template<class Child >
GameActionGameActionCreator (GameMap *map)

Additional Inherited Members

- Public Types inherited from Command
enum  State {
  Planned, Evaluated, SetUp, Run,
  Finished, Failed

Detailed Description

Definition at line 32 of file internalammotransfercommand.h.

Constructor & Destructor Documentation

InternalAmmoTransferCommand::InternalAmmoTransferCommand ( Vehicle unit)

Definition at line 60 of file internalammotransfercommand.cpp.

Member Function Documentation

bool InternalAmmoTransferCommand::avail ( const Vehicle unit)
ASCString InternalAmmoTransferCommand::getCommandString ( ) const

Implements Command.

Definition at line 149 of file internalammotransfercommand.cpp.

References ASCString::format(), and UnitCommand::getUnitID().

ASCString InternalAmmoTransferCommand::getDescription ( ) const

Implements GameAction.

Definition at line 162 of file internalammotransfercommand.cpp.

References Vehicle::getName(), and UnitCommand::getUnit().

GameActionID InternalAmmoTransferCommand::getID ( ) const
ActionResult InternalAmmoTransferCommand::go ( const Context context)
void InternalAmmoTransferCommand::readData ( tnstream stream)

Reimplemented from Command.

Definition at line 131 of file internalammotransfercommand.cpp.

References readClassContainer(), UnitCommand::readData(), and tnstream::readInt().

bool InternalAmmoTransferCommand::setAmmounts ( const vector< int > &  ammo)

Definition at line 90 of file internalammotransfercommand.cpp.

void InternalAmmoTransferCommand::writeData ( tnstream stream) const

Reimplemented from Command.

Definition at line 141 of file internalammotransfercommand.cpp.

References writeClassContainer(), UnitCommand::writeData(), and tnstream::writeInt().

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)

Definition at line 114 of file action.h.

The documentation for this class was generated from the following files: