#include <gameevents.h>
Inheritance diagram for LoseMap:

Public Member Functions | |
| LoseMap () | |
| void | readData (tnstream &stream) |
| void | writeData (tnstream &stream) |
| void | execute (MapDisplayInterface *md) |
| void | setup () |
| ASCString | getName () const |
Definition at line 604 of file gameevents.h.
| LoseMap::LoseMap | ( | ) | [inline] |
Definition at line 606 of file gameevents.h.
| void LoseMap::readData | ( | tnstream & | stream | ) | [inline, virtual] |
| void LoseMap::writeData | ( | tnstream & | stream | ) | [inline, virtual] |
| void LoseMap::execute | ( | MapDisplayInterface * | md | ) | [virtual] |
Implements EventAction.
Definition at line 1337 of file gameevents.cpp.
References GameMap::continueplaying, displaymessage(), Player::exist(), EventAction::gamemap, GameMap::getCurrentPlayer(), GameMap::getPlayer(), GameMap::getPlayerCount(), Player::human, Player::isHuman(), next_turn(), Player::off, GameMap::Replay, Player::stat, and GameMap::state.
| void LoseMap::setup | ( | void | ) | [inline, virtual] |
| ASCString LoseMap::getName | ( | ) | const [inline, virtual] |
1.5.1