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LoseMap Class Reference

#include <gameevents.h>

Inheritance diagram for LoseMap:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 LoseMap ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Constructor & Destructor Documentation

LoseMap::LoseMap  )  [inline]
 

Definition at line 603 of file gameevents.h.


Member Function Documentation

void LoseMap::execute MapDisplayInterface md  )  [virtual]
 

Implements EventAction.

Definition at line 1331 of file gameevents.cpp.

References GameMap::continueplaying, displaymessage(), EventAction::gamemap, GameMap::Replay, and GameMap::state.

ASCString LoseMap::getName  )  const [inline, virtual]
 

Implements EventAction.

Definition at line 611 of file gameevents.h.

void LoseMap::readData tnstream stream  )  [inline, virtual]
 

Implements EventAction.

Definition at line 605 of file gameevents.h.

void LoseMap::setup void   )  [inline, virtual]
 

Implements EventAction.

Definition at line 609 of file gameevents.h.

void LoseMap::writeData tnstream stream  )  [inline, virtual]
 

Implements EventAction.

Definition at line 606 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:17:56 2008 for Advanced Strategic Command by  doxygen 1.4.2