LoseMap Class Reference

#include <gameevents.h>

Inheritance diagram for LoseMap:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 LoseMap ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Detailed Description

Definition at line 604 of file gameevents.h.


Constructor & Destructor Documentation

LoseMap::LoseMap (  )  [inline]

Definition at line 606 of file gameevents.h.


Member Function Documentation

void LoseMap::readData ( tnstream stream  )  [inline, virtual]

Implements EventAction.

Definition at line 608 of file gameevents.h.

void LoseMap::writeData ( tnstream stream  )  [inline, virtual]

Implements EventAction.

Definition at line 609 of file gameevents.h.

void LoseMap::execute ( MapDisplayInterface md  )  [virtual]

Implements EventAction.

Definition at line 1337 of file gameevents.cpp.

References GameMap::continueplaying, displaymessage(), Player::exist(), EventAction::gamemap, GameMap::getCurrentPlayer(), GameMap::getPlayer(), GameMap::getPlayerCount(), Player::human, Player::isHuman(), next_turn(), Player::off, GameMap::Replay, Player::stat, and GameMap::state.

void LoseMap::setup ( void   )  [inline, virtual]

Implements EventAction.

Definition at line 612 of file gameevents.h.

ASCString LoseMap::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 614 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:55 2012 for Advanced Strategic Command by  doxygen 1.5.1