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MapChangeCompleted Class Reference

#include <gameevents.h>

Inheritance diagram for MapChangeCompleted:
Inheritance graph
[legend]

Public Member Functions

 MapChangeCompleted ()
 
void readData (tnstream &stream)
 
void writeData (tnstream &stream)
 
void execute (MapDisplayInterface *md)
 
void setup ()
 
ASCString getName () const
 
- Public Member Functions inherited from EventAction
virtual ASCString getLocalizationString () const
 
virtual void setLocalizationString (const ASCString &s)
 
void setMap (GameMap *gamemap_)
 
EventActionID getActionID ()
 
virtual ~EventAction ()
 

Additional Inherited Members

- Protected Member Functions inherited from EventAction
 EventAction (EventActionID id)
 
- Protected Attributes inherited from EventAction
GameMapgamemap
 

Detailed Description

Definition at line 555 of file gameevents.h.

Constructor & Destructor Documentation

MapChangeCompleted::MapChangeCompleted ( )
inline

Definition at line 557 of file gameevents.h.

Member Function Documentation

void MapChangeCompleted::execute ( MapDisplayInterface md)
virtual
ASCString MapChangeCompleted::getName ( ) const
inlinevirtual

Implements EventAction.

Definition at line 565 of file gameevents.h.

void MapChangeCompleted::readData ( tnstream stream)
inlinevirtual

Implements EventAction.

Definition at line 559 of file gameevents.h.

void MapChangeCompleted::setup ( void  )
inlinevirtual

Implements EventAction.

Definition at line 563 of file gameevents.h.

void MapChangeCompleted::writeData ( tnstream stream)
inlinevirtual

Implements EventAction.

Definition at line 560 of file gameevents.h.


The documentation for this class was generated from the following files: