MapChangeCompleted Class Reference

#include <gameevents.h>

Inheritance diagram for MapChangeCompleted:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 MapChangeCompleted ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Detailed Description

Definition at line 555 of file gameevents.h.


Constructor & Destructor Documentation

MapChangeCompleted::MapChangeCompleted (  )  [inline]

Definition at line 557 of file gameevents.h.


Member Function Documentation

void MapChangeCompleted::readData ( tnstream stream  )  [inline, virtual]

Implements EventAction.

Definition at line 559 of file gameevents.h.

void MapChangeCompleted::writeData ( tnstream stream  )  [inline, virtual]

Implements EventAction.

Definition at line 560 of file gameevents.h.

void MapChangeCompleted::execute ( MapDisplayInterface md  )  [virtual]

Implements EventAction.

Definition at line 1245 of file gameevents.cpp.

References checkobjectsforremoval(), checkunitsforremoval(), EventAction::gamemap, mapChanged, and viewunreadmessages().

void MapChangeCompleted::setup ( void   )  [inline, virtual]

Implements EventAction.

Definition at line 563 of file gameevents.h.

ASCString MapChangeCompleted::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 565 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:46:58 2012 for Advanced Strategic Command by  doxygen 1.5.1