| cursor_goto(const MapCoordinate &pos)=0 | MapDisplayInterface | [pure virtual] |
| displayActionCursor(int x1, int y1, int x2, int y2)=0 | MapDisplayInterface | [pure virtual] |
| displayMap(void)=0 | MapDisplayInterface | [pure virtual] |
| displayMap(Vehicle *additionalVehicle)=0 | MapDisplayInterface | [pure virtual] |
| displayMovingUnit(const MapCoordinate3D &start, const MapCoordinate3D &dest, Vehicle *vehicle, int fieldnum, int totalmove, SoundStartCallback startSound)=0 | MapDisplayInterface | [pure virtual] |
| displayPosition(int x, int y)=0 | MapDisplayInterface | [pure virtual] |
| displayPosition(const MapCoordinate &pos) | MapDisplayInterface | [inline] |
| playPositionalSound(const MapCoordinate &pos, Sound *snd)=0 | MapDisplayInterface | [pure virtual] |
| removeActionCursor(void)=0 | MapDisplayInterface | [pure virtual] |
| repaintDisplay()=0 | MapDisplayInterface | [pure virtual] |
| resetMovement(void)=0 | MapDisplayInterface | [pure virtual] |
| setTempView(bool view)=0 | MapDisplayInterface | [pure virtual] |
| showBattle(tfight &battle)=0 | MapDisplayInterface | [pure virtual] |
| SoundStartCallback typedef | MapDisplayInterface | |
| startAction(void)=0 | MapDisplayInterface | [pure virtual] |
| stopAction(void)=0 | MapDisplayInterface | [pure virtual] |
| updateDashboard()=0 | MapDisplayInterface | [pure virtual] |
| ~MapDisplayInterface() | MapDisplayInterface | [inline, virtual] |