Advanced Strategic Command
MapDisplayPG Member List

This is the complete list of members for MapDisplayPG, including all inherited members.

activateMapLayer(const ASCString &name, bool active)MapDisplayPG
additionalItemDisplayHookMapRendererprotected
addMapLayer(MapLayer *layer, const ASCString &name)MapDisplayPG
MapRenderer::addMapLayer(MapLayer *mapLayer)MapRendererinlineprotected
bitmappedHeight2pass(int height)MapRendererprotected
blitInternalSurface(SDL_Surface *dest, const SPoint &pnt, const PG_Rect &dstClip)MapDisplayPGprotected
centerOnField(const MapCoordinate &mc)MapDisplayPG
changeZoom(int delta)MapDisplayPGinline
checkViewPosition(MapCoordinate &pos)MapDisplayPGprotected
createMovementBufferSurface()MapDisplayPGprotected
cursorMapDisplayPG
CursorHiding classMapDisplayPGfriend
disableKeyboardCursorMovementMapDisplayPGprotected
displayAddons(Surface &surf, int pass)MapDisplayPGprotected
displayMovementStep(Movement &movement, int percentage)MapDisplayPGprotected
displayUnitMovement(GameMap *actmap, Vehicle *veh, const MapCoordinate3D &from, const MapCoordinate3D &to, int duration)MapDisplayPG
effectiveMovementSurfaceHeightMapDisplayPGprotectedstatic
effectiveMovementSurfaceWidthMapDisplayPGprotectedstatic
eventBlit(SDL_Surface *srf, const PG_Rect &src, const PG_Rect &dst)MapDisplayPGprotected
eventKeyDown(const SDL_KeyboardEvent *key)MapDisplayPGinlineprotected
eventMouseButtonDown(const SDL_MouseButtonEvent *button)MapDisplayPGprotected
eventMouseButtonUp(const SDL_MouseButtonEvent *button)MapDisplayPGprotected
eventMouseMotion(const SDL_MouseMotionEvent *button)MapDisplayPGprotected
fieldCompletelyInView(const MapCoordinate &pos)MapDisplayPG
fieldCompletelyInViewX(const MapCoordinate &pos)MapDisplayPG
fieldCompletelyInViewY(const MapCoordinate &pos)MapDisplayPG
fieldInView(const MapCoordinate &mc)MapDisplayPG
fillSurface(int playerView)MapDisplayPGprotected
getActiveLayers(vector< ASCString > &list)MapDisplayPG
getFieldPos(int x, int y)MapRendererinlineprotected
getFieldPos2(const MapCoordinate &pos)MapRendererinlineprotected
getFieldPosX(int x, int y)MapRendererinlineprotected
getFieldPosY(int x, int y)MapRendererinlineprotected
getZoom() const MapDisplayPGinline
initMovementStructure()MapDisplayPGprotected
internal2widget(const SPoint &pos)MapDisplayPG
keyboadCursorMovement(bool enable)MapDisplayPGinline
keyboardHandler(PG_MessageObject *o, const SDL_KeyboardEvent *keyEvent)MapDisplayPGprotected
layerActive(const ASCString &name)MapDisplayPG
layerChangedMapDisplayPG
LockDisplay classMapDisplayPGfriend
lowerRightCorner()MapDisplayPG
MapDisplayPG(MainScreenWidget *parent, const PG_Rect r)MapDisplayPG
mapGlobalPos2internalPos(const MapCoordinate &pos)MapDisplayPG
MapRenderer()MapRendererprotected
mapViewPos2internalPos(const MapCoordinate &pos)MapDisplayPG
mouseButtonOnFieldMapDisplayPG
mouseDraggedToFieldMapDisplayPG
movementMaskMapDisplayPGprotected
newZoomMapDisplayPG
paintBackground()MapDisplayPGprotected
MapRenderer::paintBackground(Surface &surf, const ViewPort &viewPort)MapRendererprotected
paintBackgroundField(Surface &surf, SPoint pos)MapRendererprotected
paintSingleField(const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos)MapRendererprotected
paintTerrain(Surface &surf, GameMap *actmap, int playerView, const ViewPort &viewPort, const MapCoordinate &offset)MapRendererprotected
paintUnitOntoField(const MapRenderer::FieldRenderInfo &fieldInfo, int binaryUnitHeight, const SPoint &pos, Vehicle *vehicle)MapRendererprotected
registerAdditionalUnit(Vehicle *veh)MapDisplayPG
screenPos2mapPos(const SPoint &pos)MapDisplayPG
scrollMap(int dir)MapDisplayPG
setNewZoom(int zoom)MapDisplayPG
setSignalPriority(int priority)MapDisplayPG
surfaceBorderMapRendererprotectedstatic
toggleMapLayer(const ASCString &name)MapDisplayPG
updateMap(bool force=false)MapDisplayPG
updateWidget()MapDisplayPG
upperLeftCorner()MapDisplayPG
widget2screen(const SPoint &pos)MapDisplayPG
widgetPos2mapPos(const SPoint &pos)MapDisplayPG
~MapDisplayPG()MapDisplayPG