Advanced Strategic Command
MapField Member List

This is the complete list of members for MapField, including all inherited members.

addobject(const ObjectType *obj, int dir=-1, bool force=false, ObjectRemovalStrategy *objectRemovalStrategy=NULL)MapField
bdtMapField
buildingMapField
changeTerrainType(const TerrainType *terrain)MapField
checkForObject(const ObjectType *o)MapField
connectionMapField
deleteeverything(void)MapField
endRound(int turn)MapField
fuelMapField
GameMap classMapFieldfriend
getaTemp()MapField
getaTemp2()MapField
getattackbonus(void)MapField
getBuildingEntrance()MapField
getContainer()MapField
getContainer() const MapField
getdefensebonus(void)MapField
getjamming(void)MapField
getMap() const MapFieldinline
getMemoryFootprint() const MapField
getMine(int n)MapField
getMineralFuel() const MapField
getMineralMaterial() const MapField
getmovemalus(const Vehicle *veh)MapField
getmovemalus(int type)MapField
getName()MapField
getPosition()MapField
getTemp3()MapField
getTemp4()MapField
getTempw()MapField
getTerrainType() const MapField
getVehicle() const MapFieldinline
getVisibility(int actplayer)MapFieldinline
getWeather()MapField
getx()MapField
gety()MapField
MapField()MapFieldinlineprotected
MapField(GameMap *gamemap_, int index_)MapFieldinline
materialMapField
mineattacks(const Vehicle *veh)MapField
MineContainer typedefMapField
mineowner(void)MapField
minesMapField
moveUnitHere(Vehicle *veh)MapField
ObjectContainer typedefMapField
objectsMapField
operator=(const MapField &f)MapField
putmine(int owner, MineTypes typ, int strength)MapField
removeBuilding()MapField
removemine(int num)MapField
removeObject(const ObjectType *obj, bool force=false, ObjectRemovalStrategy *objectRemovalStrategy=NULL)MapField
removeUnit()MapField
resetView(GameMap *gamemap, int playersToReset)MapFieldstatic
resourceviewMapField
secondvehicleMapField
setaTemp(Uint8 atemp)MapField
setaTemp2(Uint8 atemp2)MapField
setMap(GameMap *gamemap_, int index_)MapFieldinline
setMineralFuel(int fuel)MapField
setMineralMaterial(int material)MapField
setparams(ObjectRemovalStrategy *objectRemovalStrategy)MapField
setparams()MapField
setTemp3(int temp3)MapField
setTemp4(int temp4)MapField
setTempw(Uint16 tempw)MapField
setVisibility(VisibilityStates valtoset, int actplayer)MapField
setWeather(int weather)MapField
sortobjects(void)MapField
typMapField
unitHere(const Vehicle *veh)MapField
vehicleMapField
viewMapField
viewbonusMapField
visibleMapField
~MapField()MapField