| actmap | MapNetwork | [protected] |
| checkbuilding(Building *b)=0 | MapNetwork | [protected, pure virtual] |
| checkvehicle(Vehicle *v)=0 | MapNetwork | [protected, pure virtual] |
| fieldavail(int x, int y)=0 | MapNetwork | [protected, pure virtual] |
| globalPool enum value | MapNetwork | |
| globalsearch(void)=0 | MapNetwork | [protected, pure virtual] |
| MapNetwork(GameMap *gamemap, int checkInstances=1) | MapNetwork | |
| net enum value | MapNetwork | |
| pass | MapNetwork | [protected] |
| Scope enum name | MapNetwork | |
| searchAllVehiclesNextToBuildings(int player) | MapNetwork | [protected] |
| searchbuilding(int x, int y) | MapNetwork | [protected, virtual] |
| searchfield(int x, int y, int dir) | MapNetwork | [protected, virtual] |
| searchfinished(void)=0 | MapNetwork | [protected, pure virtual] |
| searchvehicle(int x, int y) | MapNetwork | [protected, virtual] |
| singleField enum value | MapNetwork | |
| start(int x, int y) | MapNetwork | [virtual] |
| startposition | MapNetwork | [protected] |
| wholeMap enum value | MapNetwork | |
| ~MapNetwork() | MapNetwork | [virtual] |