| additionalItemDisplayHook | MapRenderer | [protected] |
| addMapLayer(MapLayer *mapLayer) | MapRenderer | [inline, protected] |
| bitmappedHeight2pass(int height) | MapRenderer | [protected] |
| getFieldPos(int x, int y) | MapRenderer | [inline, protected] |
| getFieldPos2(const MapCoordinate &pos) | MapRenderer | [inline, protected] |
| getFieldPosX(int x, int y) | MapRenderer | [inline, protected] |
| getFieldPosY(int x, int y) | MapRenderer | [inline, protected] |
| MapRenderer() | MapRenderer | [protected] |
| paintBackground(Surface &surf, const ViewPort &viewPort) | MapRenderer | [protected] |
| paintBackgroundField(Surface &surf, SPoint pos) | MapRenderer | [protected] |
| paintSingleField(const MapRenderer::FieldRenderInfo &fieldInfo, int layer, const SPoint &pos) | MapRenderer | [protected] |
| paintTerrain(Surface &surf, GameMap *actmap, int playerView, const ViewPort &viewPort, const MapCoordinate &offset) | MapRenderer | [protected] |
| surfaceBorder | MapRenderer | [protected, static] |