Advanced Strategic Command
Public Member Functions | List of all members
NewMessage Class Reference
Inheritance diagram for NewMessage:
Inheritance graph
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Public Member Functions

 NewMessage (GameMap *gamemap, Message *msg=NULL, bool reminder=false)
 
void Show (bool fade=false)
 
- Public Member Functions inherited from ASC_PG_Dialog
 ASC_PG_Dialog (PG_Widget *parent, const PG_Rect &r, const ASCString &windowtext, WindowFlags flags=DEFAULT, const ASCString &style="Window", int heightTitlebar=25)
 
PG_Button * AddStandardButton (const ASCString &name)
 
void StandardButtonDirection (StandardButtonDirectonType dir)
 
int RunModal ()
 

Additional Inherited Members

- Public Types inherited from ASC_PG_Dialog
enum  StandardButtonDirectonType { Vertical, Horizontal }
 
- Static Public Member Functions inherited from ASC_PG_Dialog
static PG_Rect centerRectangle (const PG_Rect &rect)
 
- Protected Member Functions inherited from ASC_PG_Dialog
virtual bool closeWindow ()
 
bool quitModalLoopW (PG_Button *button, int value)
 
bool quitModalLoop (int value)
 
- Protected Attributes inherited from ASC_PG_Dialog
PG_MessageObject * caller
 

Detailed Description

Definition at line 45 of file messagedlg.cpp.

Constructor & Destructor Documentation

NewMessage::NewMessage ( GameMap gamemap,
Message msg = NULL,
bool  reminder = false 
)

Member Function Documentation

void NewMessage::Show ( bool  fade = false)
inline

The documentation for this class was generated from the following file: