Advanced Strategic Command
Public Member Functions | List of all members
NewMessage Class Reference
Inheritance diagram for NewMessage:
Inheritance graph

Public Member Functions

 NewMessage (GameMap *gamemap, Message *msg=NULL, bool reminder=false)
void Show (bool fade=false)
- Public Member Functions inherited from ASC_PG_Dialog
 ASC_PG_Dialog (PG_Widget *parent, const PG_Rect &r, const ASCString &windowtext, WindowFlags flags=DEFAULT, const ASCString &style="Window", int heightTitlebar=25)
PG_Button * AddStandardButton (const ASCString &name)
void StandardButtonDirection (StandardButtonDirectonType dir)
int RunModal ()

Additional Inherited Members

- Public Types inherited from ASC_PG_Dialog
enum  StandardButtonDirectonType { Vertical, Horizontal }
- Static Public Member Functions inherited from ASC_PG_Dialog
static PG_Rect centerRectangle (const PG_Rect &rect)
- Protected Member Functions inherited from ASC_PG_Dialog
virtual bool closeWindow ()
bool quitModalLoopW (PG_Button *button, int value)
bool quitModalLoop (int value)
- Protected Attributes inherited from ASC_PG_Dialog
PG_MessageObject * caller

Detailed Description

Definition at line 45 of file messagedlg.cpp.

Constructor & Destructor Documentation

NewMessage::NewMessage ( GameMap gamemap,
Message msg = NULL,
bool  reminder = false 

Member Function Documentation

void NewMessage::Show ( bool  fade = false)

The documentation for this class was generated from the following file: