NewMessage Class Reference

Inheritance diagram for NewMessage:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 NewMessage (GameMap *gamemap, Message *msg=NULL, bool reminder=false)
void Show (bool fade=false)

Detailed Description

Definition at line 45 of file messagedlg.cpp.


Constructor & Destructor Documentation

NewMessage::NewMessage ( GameMap gamemap,
Message msg = NULL,
bool  reminder = false 
)

Definition at line 130 of file messagedlg.cpp.

References GameMap::actplayer, ASC_PG_Dialog::AddStandardButton(), Message::cc, Message::reminder, PlayerSelector::setSelection(), Message::text, and Message::to.


Member Function Documentation

void NewMessage::Show ( bool  fade = false  )  [inline]

Definition at line 122 of file messagedlg.cpp.

Referenced by MessageSelectionWindow::messageSelected(), newmessage(), and newreminder().


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:47:07 2012 for Advanced Strategic Command by  doxygen 1.5.1