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NewVehicleTypeDetection Class Reference

checks, which vehicle types are newly available More...

#include <gameevent_dialogs.h>

List of all members.

Public Member Functions

 NewVehicleTypeDetection ()
void evalbuffer (void)
 checks, which vehicle are now available that where not available when initbuffer was called. The new ones are displayed by calling tshownewtanks
 ~NewVehicleTypeDetection ()


Detailed Description

checks, which vehicle types are newly available

Definition at line 39 of file gameevent_dialogs.h.


Constructor & Destructor Documentation

NewVehicleTypeDetection::NewVehicleTypeDetection  ) 
 

Definition at line 345 of file gameevent_dialogs.cpp.

References actmap, GameMap::actplayer, GameMap::player, Player::research, Research::vehicletypeavailable(), and vehicleTypeRepository.

NewVehicleTypeDetection::~NewVehicleTypeDetection  ) 
 

Definition at line 377 of file gameevent_dialogs.cpp.


Member Function Documentation

void NewVehicleTypeDetection::evalbuffer void   ) 
 

checks, which vehicle are now available that where not available when initbuffer was called. The new ones are displayed by calling tshownewtanks

Definition at line 355 of file gameevent_dialogs.cpp.

References actmap, GameMap::actplayer, tdialogbox::done(), tshownewtanks::init(), GameMap::player, Player::research, tshownewtanks::run(), Research::vehicletypeavailable(), and vehicleTypeRepository.

Referenced by researchCheck().


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:18:37 2008 for Advanced Strategic Command by  doxygen 1.4.2