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NextMap Class Reference

#include <gameevents.h>

Inheritance diagram for NextMap:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 NextMap ()
 NextMap (int mapID_)
void readData (tnstream &stream)
void writeData (tnstream &stream)
void execute (MapDisplayInterface *md)
void setup ()
ASCString getName () const

Constructor & Destructor Documentation

NextMap::NextMap  )  [inline]
 

Definition at line 588 of file gameevents.h.

NextMap::NextMap int  mapID_  )  [inline]
 

Definition at line 589 of file gameevents.h.


Member Function Documentation

void NextMap::execute MapDisplayInterface md  )  [virtual]
 

Implements EventAction.

Definition at line 1310 of file gameevents.cpp.

References EventAction::gamemap, GameMap::PreferredFilenames::mapname, GameMap::preferredFileNames, GameMap::Replay, savegame(), savegameextension, and GameMap::state.

ASCString NextMap::getName  )  const [inline, virtual]
 

Implements EventAction.

Definition at line 597 of file gameevents.h.

void NextMap::readData tnstream stream  )  [virtual]
 

Implements EventAction.

Definition at line 1298 of file gameevents.cpp.

References tnstream::readInt(), and versionTest().

void NextMap::setup  )  [virtual]
 

Implements EventAction.

Definition at line 1324 of file gameevents.cpp.

References editInt(), and maxint.

void NextMap::writeData tnstream stream  )  [virtual]
 

Implements EventAction.

Definition at line 1304 of file gameevents.cpp.

References tnstream::writeInt().


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:18:38 2008 for Advanced Strategic Command by  doxygen 1.4.2