#include <gameevents.h>
Inheritance diagram for NextMap:

Public Member Functions | |
| NextMap () | |
| NextMap (int mapID_) | |
| void | readData (tnstream &stream) |
| void | writeData (tnstream &stream) |
| void | execute (MapDisplayInterface *md) |
| void | setup () |
| ASCString | getName () const |
Definition at line 588 of file gameevents.h.
| NextMap::NextMap | ( | ) | [inline] |
Definition at line 591 of file gameevents.h.
| NextMap::NextMap | ( | int | mapID_ | ) | [inline] |
Definition at line 592 of file gameevents.h.
| void NextMap::readData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 1303 of file gameevents.cpp.
References tnstream::readInt(), and versionTest().
| void NextMap::writeData | ( | tnstream & | stream | ) | [virtual] |
Implements EventAction.
Definition at line 1309 of file gameevents.cpp.
References tnstream::writeInt().
| void NextMap::execute | ( | MapDisplayInterface * | md | ) | [virtual] |
Implements EventAction.
Definition at line 1315 of file gameevents.cpp.
References EventAction::gamemap, GameMap::getCurrentPlayer(), GameMap::PreferredFilenames::mapname, GameMap::preferredFileNames, GameMap::Replay, savegame(), savegameextension, GameMap::sigMapWon, and GameMap::state.
| void NextMap::setup | ( | ) | [virtual] |
| ASCString NextMap::getName | ( | ) | const [inline, virtual] |
1.5.1