#include <player.h>
Public Types | |
| enum | PlayerStatus { human, computer, off, supervisor, suspended } |
| the status of the player More... | |
| typedef list< Vehicle * > | VehicleList |
| typedef list< Building * > | BuildingList |
| typedef list< Dissection > | DissectionContainer |
| the list of dissected units | |
| typedef list< PlayTime > | PlayTimeContainer |
Public Member Functions | |
| Player () | |
| int | getPosition () const |
| const GameMap * | getParentMap () const |
| GameMap * | getParentMap () |
| void | setParentMap (GameMap *map, int pos) |
| void | swap (Player &secondPlayer) |
| swaps all information, units, buildings etc with the given player | |
| void | merge (Player &secondPlayer) |
| merges all units, buildings etc from secondplayer to this one | |
| bool | exist () const |
| does the player exist at all | |
| Research & | getResearch () |
| bool | isHuman () const |
| ASCString | getName () const |
| returns the name of the player | |
| void | setName (const ASCString &name) |
| DI_Color | getColor () const |
| PlayerColor | getPlayerColor () const |
| void | setColor (const DI_Color &color) |
| void | read (tnstream &stream) |
| void | write (tnstream &stream) const |
| void | resetView () |
| void | resetResearch () |
| void | resetTribute () |
| void | resetPassword () |
| bool | operator== (const Player &otherPlayer) const |
| void | setPlayerID (int id) |
| int | getPlayerID () const |
Static Public Member Functions | |
| static int | getHumanPlayerNum (const GameMap *gamemap) |
Public Attributes | |
| bool | existanceAtBeginOfTurn |
| did the player exist when the turn started? Required for checking if a player has been terminated | |
| VehicleList | vehicleList |
| a list of all units | |
| BuildingList | buildingList |
| a list of all units | |
| Research | research |
| the status of the scientific research | |
| BaseAI * | ai |
| if the player is run by an AI, this is the pointer to it | |
| enum Player::PlayerStatus | stat |
| the status of the player | |
| Password | passwordcrc |
| the Password required for playing this player | |
| DissectionContainer | dissections |
| bool | __dissectionsToLoad |
| MessagePntrContainer | unreadmessage |
| the list of messages that haven't been read by the player yet | |
| bool | __loadunreadmessage |
| MessagePntrContainer | oldmessage |
| the list of messages that already have been read by the player yet | |
| bool | __loadoldmessage |
| MessagePntrContainer | sentmessage |
| the list of messages that have been sent yet | |
| bool | __loadsentmessage |
| int | queuedEvents |
| if ASC should check all events for fullfilled triggers, this variable will be set to true. This does not mean that there really ARE events that are ready to be executed | |
| int | ASCversion |
| the version of ASC that this player has used to make his last turn | |
| PlayTimeContainer | playTime |
| The time this player ended his turns. This is very informative in email games with > 2 players to find out who is delaying the game. | |
| MapCoordinate | cursorPos |
| DiplomaticStateVector | diplomacy |
| ASCString | |
Static Public Attributes | |
| static const char * | playerStatusNames [] |
Classes | |
| class | Dissection |
| struct | PlayTime |
Definition at line 98 of file player.h.
| typedef list<Vehicle*> Player::VehicleList |
| typedef list<Building*> Player::BuildingList |
| typedef list<Dissection> Player::DissectionContainer |
| typedef list<PlayTime> Player::PlayTimeContainer |
| enum Player::PlayerStatus |
| Player::Player | ( | ) |
| int Player::getPosition | ( | void | ) | const [inline] |
Definition at line 111 of file player.h.
Referenced by ChangeDiplomaticState::ChangeDiplomaticState(), DirectResearchCommand::DirectResearchCommand(), getName(), getPlayerColor(), DiplomaticStateVector::getProposal(), DiplomaticStateVector::getState(), RecycleUnitCommand::go(), DiplomacyCommand::go(), initReplayLogging(), DiplomacyCommand::newstate(), MoveUnit::runAction(), ConsumeResource::runAction(), CancelResearchCommand::setPlayer(), TransferControlCommand::setReceiver(), DiplomacyCommand::sneakAttack(), TechnologySelectionItemFactory::spawnNextItem(), DiplomaticStateVector::swap(), testDiplomacy1(), transfer_all_outstanding_tribute(), DiplomaticStateVector::turnBegins(), ConsumeResource::undoAction(), viewOwnReplay(), and viewunreadmessages().
| const GameMap* Player::getParentMap | ( | ) | const [inline] |
Definition at line 113 of file player.h.
Referenced by checkJournal(), checkUsedASCVersions(), DiplomaticStateVector::getProposal(), initReplayLogging(), positionCursor(), resetTribute(), resetView(), runPendingTasks(), DiplomaticStateVector::swap(), transfer_all_outstanding_tribute(), DiplomaticStateVector::turnBegins(), viewcomp(), viewOwnReplay(), and viewunreadmessages().
| void Player::setParentMap | ( | GameMap * | map, | |
| int | pos | |||
| ) |
Definition at line 203 of file player.cpp.
References GameMap::sigPlayerTurnBegins, GameMap::sigPlayerTurnEnds, and GameMap::sigPlayerUserInteractionBegins.
| void Player::swap | ( | Player & | secondPlayer | ) |
swaps all information, units, buildings etc with the given player
Definition at line 350 of file player.cpp.
References ai, ASCversion, GameMap::ResourceTribute::avail, buildingList, color, cursorPos, diplomacy, dissections, email, existanceAtBeginOfTurn, GameMap::field, GameMap::getPlayerCount(), MapField::getVisibility(), name, oldmessage, GameMap::ResourceTribute::paid, passwordcrc, GameMap::ResourceTribute::payStatusLastTurn, player, playTime, queuedEvents, research, sentmessage, stat, DiplomaticStateVector::swap(), swapData(), GameMap::tribute, unreadmessage, vehicleList, GameMap::xsize, and GameMap::ysize.
Referenced by tplayerchange::buttonpressed().
| void Player::merge | ( | Player & | secondPlayer | ) |
merges all units, buildings etc from secondplayer to this one
Definition at line 482 of file player.cpp.
| bool Player::exist | ( | ) | const |
does the player exist at all
Definition at line 313 of file player.cpp.
References buildingList, and vehicleList.
Referenced by AdminGameWindow::AdminGameWindow(), AllianceSetupWidget::AllianceSetupWidget(), authenticateUser(), checkforvictory(), checkUsedASCVersions(), computeview(), EmailSetupWidget::EmailSetupWidget(), evaluateviewcalculation(), EventEditor::EventEditor(), ASC_MainScreenWidget::eventKeyDown(), LoseMap::execute(), findNextPlayer(), getHumanPlayerNum(), getPlayersWithSharedViewMask(), getVisibilityStatistics(), PlayerSetupWidget::guessHeight(), ttributepayments::init(), maintainencecheck(), PlayerSetupWidget::PlayerSetupWidget(), process_ASC_map(), process_BI_map(), tmessagedlg::setup(), showPlayerTime(), PutTribute::start(), MapNetwork::start(), and transfer_all_outstanding_tribute().
| Research& Player::getResearch | ( | ) | [inline] |
| bool Player::isHuman | ( | ) | const [inline] |
Definition at line 151 of file player.h.
References human, stat, supervisor, and suspended.
Referenced by NextTurnStrategy_OnlyCampaign::authenticate(), authenticateUser(), editPlayerData(), LoseMap::execute(), and getHumanPlayerNum().
| int Player::getHumanPlayerNum | ( | const GameMap * | gamemap | ) | [static] |
Definition at line 285 of file player.cpp.
References exist(), GameMap::getPlayer(), GameMap::getPlayerCount(), and isHuman().
Referenced by changePassword(), and newmessage().
| ASCString Player::getName | ( | ) | const |
returns the name of the player
Definition at line 274 of file player.cpp.
References getPosition(), off, stat, and ASCString::toString().
Referenced by AdminGameWindow::AdminGameWindow(), AllianceSetupWidget::AllianceSetupWidget(), authenticateUser(), checkforvictory(), checkUsedASCVersions(), EditPlayerData::EditPlayerData(), editResearch(), editResearchPoints(), editTechAdapter(), EditTechAdapter::EditTechAdapter(), EmailSetupWidget::EmailSetupWidget(), EventEditor::EventEditor(), TransferControlCommand::getDescription(), DiplomacyCommand::getDescription(), AnyUnitEntersPolygon::getDetailledName(), Message::getFromText(), MessageLineWidget::getName(), getPlayerStrength(), getVisibilityStatistics(), DiplomacyCommand::go(), ttributepayments::init(), tnetworkloaders::loadnwgame(), PlayerSetupWidget::PlayerSetupWidget(), tsavegameloaders::savegame(), selectPlayer(), FileTransfer::send(), DisplayImmediateMessage::setup(), tmessagedlg::setup(), showPlayerTime(), transfer_all_outstanding_tribute(), viewUnitSetinfo(), and GameMap::write().
| void Player::setName | ( | const ASCString & | name | ) | [inline] |
Definition at line 159 of file player.h.
Referenced by PlayerSetupWidget::Apply(), and GameMap::read().
| DI_Color Player::getColor | ( | ) | const |
Definition at line 249 of file player.cpp.
Referenced by AllianceSetupWidget::AllianceSetupWidget(), EmailSetupWidget::EmailSetupWidget(), getPlayerColor(), MessageLineWidget::MessageLineWidget(), DashboardPanel::painter(), PlayerColorPanel::PlayerColorPanel(), PlayerSetupWidget::PlayerSetupWidget(), WholeMapRenderer::renderVisibility(), showAttackAnimation(), and OverviewMapHolder::updateField().
| PlayerColor Player::getPlayerColor | ( | ) | const |
Definition at line 268 of file player.cpp.
References getColor(), and getPosition().
Referenced by VehicleBaseWidget::display(), VehicleTypeBaseWidget::display(), VehicleTypeImage::display(), VehicleItem::display(), BuildingTypeBaseWidget::display(), DashboardPanel::painter(), and GetTargetImage::visit().
| void Player::setColor | ( | const DI_Color & | color | ) |
| void Player::read | ( | tnstream & | stream | ) |
Definition at line 321 of file player.cpp.
References tnstream::readInt().
Referenced by GameMap::read().
| void Player::write | ( | tnstream & | stream | ) | const |
Definition at line 331 of file player.cpp.
References tnstream::writeInt().
Referenced by GameMap::write().
| void Player::resetView | ( | ) |
Definition at line 488 of file player.cpp.
References GameMap::getField(), getParentMap(), MapField::setVisibility(), visible_not, GameMap::xsize, and GameMap::ysize.
| void Player::resetResearch | ( | ) |
| void Player::resetTribute | ( | ) |
Definition at line 504 of file player.cpp.
References GameMap::ResourceTribute::avail, getParentMap(), GameMap::getPlayerCount(), GameMap::ResourceTribute::paid, GameMap::ResourceTribute::payStatusLastTurn, and GameMap::tribute.
| void Player::resetPassword | ( | ) |
| bool Player::operator== | ( | const Player & | otherPlayer | ) | const |
did the player exist when the turn started? Required for checking if a player has been terminated
Definition at line 130 of file player.h.
Referenced by authenticateUser(), checkforvictory(), swap(), and GameMap::write().
a list of all units
Definition at line 134 of file player.h.
Referenced by tplayerchange::anzeige(), automaticTrainig(), GameMap::beginTurn(), tplayerchange::buttonpressed(), checkForUniqueUnitIDs(), checkUnitsForCrash(), checkunitsforremoval(), clearvisibility(), compareMapResources(), computeview(), GameMap::endRound(), GameMap::endTurn(), Maped_MainScreenWidget::eventKeyDown(), exist(), factoryProductionInstanceExists(), tsearchreactionfireingunits::finalCheck(), getInstances(), getPlayerStrength(), Research::getResearchPerTurn(), AllEnemyUnitsDestroyed::getState(), AllUnitsLost::getState(), GameMap::getUnit(), ResearchGraph::recalc(), Vehicle::registerForNewOwner(), GameMap::resize(), resourceAnalysis(), MapNetwork::searchAllVehiclesNextToBuildings(), ResearchGraph::setResearch(), showAllUnitPositions(), swap(), transformMap(), ResearchWindow::update(), Vehicle::Vehicle(), and vehicleOwned().
a list of all units
Definition at line 138 of file player.h.
Referenced by tplayerchange::anzeige(), automaticTrainig(), Building::Building(), tplayerchange::buttonpressed(), clearvisibility(), compareMapResources(), computeview(), Building::convert(), doresearch(), GameMap::endRound(), GameMap::endTurn(), exist(), factoryProductionInstanceExists(), getInstances(), getPlayerStrength(), Research::getResearchPerTurn(), AllEnemyBuildingsDestroyed::getState(), AllBuildingsLost::getState(), ConstructUnitCommand::go(), tnetworkloaders::loadnwgame(), ResearchGraph::recalc(), Building::registerForNewOwner(), GameMap::resize(), resourceAnalysis(), resourceComparison(), ResearchGraph::setResearch(), MapNetwork::start(), swap(), transfer_all_outstanding_tribute(), transformMap(), ResearchWindow::update(), viewMiningPower(), and Building::~Building().
the status of the scientific research
Definition at line 141 of file player.h.
Referenced by anyTechAvailable(), DirectResearchCommand::available(), ChooseTech::cancel(), checkForNewResearch(), checkType(), ChooseTech::ChooseTech(), chooseTechnologyIfAvail(), compareMapResources(), doresearch(), editResearch(), editResearchPoints(), EditTechAdapter::EditTechAdapter(), NewGadgetDetection::evaluate(), trunreplay::execnextreplaymove(), executeUserAction(), GameMap::GameMap(), DirectResearchCommand::getAvailableTechnologies(), getInstances(), getNextTechnologyTowardsGoal(), getResearch(), DirectResearchCommand::go(), CancelResearchCommand::go(), tresearchinfo::init(), tsavegameloaders::loadgame(), tnetworkloaders::loadnwgame(), NewGadgetDetection::NewGadgetDetection(), EditTechAdapter::ok(), CancelResearchCommand::preCheck(), BuildProductionLineCommand::productionLinesBuyable(), GameMap::read(), researchinfo(), resetResearch(), tchoosetechlevel::run(), runResearch(), ChooseTech::showPrerequisites(), GameMap::startGame(), swap(), testresearch1(), testresearch2(), DirectResearchCommand::undoAction(), CancelResearchCommand::undoAction(), unitProductionAnalysis(), ResearchWindow::update(), and GameMap::write().
if the player is run by an AI, this is the pointer to it
Definition at line 143 of file player.h.
Referenced by checkforvictory(), ASC_MainScreenWidget::eventKeyDown(), executeUserAction(), Player(), GameMap::read(), tgameloaders::readAI(), runai(), swap(), tgameloaders::writeAI(), and GameMap::~GameMap().
the status of the player
Referenced by PlayerSetupWidget::Apply(), authenticateUser(), GuiFunctions::OpenContainer::available(), ResourceInfoWindow::available(), calcvisibilityfield(), checkforreplay(), checkforvictory(), editAlliances(), EditPlayerData::EditPlayerData(), ASC_MainScreenWidget::eventKeyDown(), ChangePlayerState::execute(), LoseMap::execute(), findNextPlayer(), GameMap::GameMap(), generatemap(), getName(), CargoDialog::getResourceValue(), getVisibilityStatistics(), initReplayLogging(), isHuman(), iterateToNextPlayer(), k_loadmap(), maintainencecheck(), next_turn(), ResourceGraphLayer::paintSingleField(), PlayerSetupWidget::PlayerSetupWidget(), process_ASC_map(), process_BI_map(), GameMap::read(), FileTransfer::send(), swap(), viewOwnReplay(), and viewunreadmessages().
const char * Player::playerStatusNames [static] |
Definition at line 155 of file player.h.
Referenced by EditPlayerData::EditPlayerData(), and PlayerSetupWidget::PlayerSetupWidget().
the Password required for playing this player
Definition at line 159 of file player.h.
Referenced by authenticateUser(), k_loadmap(), GameMap::read(), resetPassword(), swap(), and GameMap::write().
Definition at line 175 of file player.h.
Referenced by tspfldloaders::readdissections(), swap(), and tspfldloaders::writedissections().
Definition at line 177 of file player.h.
Referenced by GameMap::read(), and tspfldloaders::readdissections().
the list of messages that haven't been read by the player yet
Definition at line 180 of file player.h.
Referenced by Message::Message(), tspfldloaders::readmessages(), swap(), viewunreadmessages(), and tspfldloaders::writemessages().
Definition at line 181 of file player.h.
Referenced by GameMap::read(), and tspfldloaders::readmessages().
the list of messages that already have been read by the player yet
Definition at line 184 of file player.h.
Referenced by executeUserAction(), tspfldloaders::readmessages(), swap(), viewunreadmessages(), and tspfldloaders::writemessages().
Definition at line 185 of file player.h.
Referenced by GameMap::read(), and tspfldloaders::readmessages().
the list of messages that have been sent yet
Definition at line 188 of file player.h.
Referenced by executeUserAction(), tspfldloaders::readmessages(), swap(), and tspfldloaders::writemessages().
Definition at line 189 of file player.h.
Referenced by GameMap::read(), and tspfldloaders::readmessages().
if ASC should check all events for fullfilled triggers, this variable will be set to true. This does not mean that there really ARE events that are ready to be executed
Definition at line 192 of file player.h.
Referenced by Research::addanytechnology(), checkevents(), eventReady(), mainloopidle(), Player(), seteventtriggers(), swap(), and GameMap::write().
the version of ASC that this player has used to make his last turn
Definition at line 195 of file player.h.
Referenced by checkUsedASCVersions(), GameMap::endTurn(), Player(), GameMap::read(), showPlayerTime(), and swap().
The time this player ended his turns. This is very informative in email games with > 2 players to find out who is delaying the game.
Definition at line 204 of file player.h.
Referenced by GameMap::endTurn(), GameMap::read(), showPlayerTime(), swap(), and GameMap::write().
Definition at line 206 of file player.h.
Referenced by DashboardPanel::eval(), GameMap::getCursor(), UnitInfoPanel::onClick(), GameMap::read(), swap(), and GameMap::write().
Definition at line 208 of file player.h.
Referenced by AllianceSetupWidget::AllianceSetupWidget(), AllianceSetupWidget::Apply(), attackpossible(), attackpossible2n(), attackpossible2u(), Mine::attacksunit(), GuiFunctions::SelfDestructIcon::available(), GuiFunctions::InternalAmmoTransferDialog::available(), GuiFunctions::OpenContainer::available(), CargoGuiFunctions::RecycleUnitCommandButton::available(), CargoGuiFunctions::OpenContainer::available(), CargoGuiFunctions::UnitTraining::available(), ResearchWindow::available(), ResourceInfoWindow::available(), BuildingControlWindow::available(), NetControlWindow::available(), WindPowerWindow::available(), SolarPowerWindow::available(), calcMoveMalus(), Vehicle::ReactionFire::canPerformAttack(), ServiceChecker::check(), checkSymmetry(), ReplayMapDisplay::displayMovingUnit(), PG_MapDisplay::displayMovingUnit(), evaluateviewcalculation(), trunreplay::execnextreplaymove(), SetViewSharing::execute(), executeUserAction(), fieldAccessible(), tsearchreactionfireingunits::finalCheck(), HiddenAStar3D::getMoveCost(), HiddenAStar::getMoveCost(), getPlayersWithSharedViewMask(), DiplomaticStateVector::getProposal(), AllEnemyBuildingsDestroyed::getState(), AllEnemyUnitsDestroyed::getState(), getTransferLimitation(), DiplomacyCommand::go(), VisibilityLayer::paintSingleField(), GameMap::read(), MoveUnit::runAction(), ChangeDiplomaticState::runAction(), showCargoSummary(), DiplomaticStateVector::swap(), swap(), testDiplomacy1(), testDiplomacy2(), testDiplomacy3(), SearchReconquerBuilding::testfield(), DiplomaticStateVector::turnBegins(), ChangeDiplomaticState::undoAction(), ContainerBase::vehicleFit(), ContainerBase::vehicleLoadable(), viewterraininfo(), and GameMap::write().
Definition at line 210 of file player.h.
Referenced by EmailSetupWidget::Apply(), EditPlayerData::EditPlayerData(), EmailSetupWidget::EmailSetupWidget(), GameMap::read(), FileTransfer::send(), and swap().
1.5.1