#include <playersetup.h>
Inheritance diagram for PlayerSetupWidget:

Public Types | |
| enum | Mode { AllEditable, AllEditableSinglePlayer, SelfEditable } |
Public Member Functions | |
| PlayerSetupWidget (GameMap *gamemap, Mode mode, PG_Widget *parent, const PG_Rect &r, const std::string &style="ScrollWidget") | |
| bool | Valid () |
| bool | Apply () |
Static Public Member Functions | |
| static int | guessHeight (GameMap *gamemap) |
Classes | |
| struct | PlayerWidgets |
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Definition at line 43 of file playersetup.h. |
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Definition at line 117 of file playersetup.cpp. References GameMap::player, Player::setName(), Player::stat, and Valid(). Referenced by PlayerSetupWindow::Apply(), StartMultiplayerGame::Apply(), and AdminGameWindow::ok(). |
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Definition at line 31 of file playersetup.cpp. References Player::exist(), and GameMap::player. Referenced by AdminGameWindow::AdminGameWindow(). |
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Definition at line 98 of file playersetup.cpp. References AllEditableSinglePlayer, Player::human, Player::supervisor, and Player::suspended. Referenced by Apply(), and StartMultiplayerGame::Apply(). |
1.4.2