#include <gameevents.h>
Inheritance diagram for PositionTrigger:

Public Member Functions | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
Protected Member Functions | |
| PositionTrigger (EventTriggerID id) | |
Protected Attributes | |
| MapCoordinate | pos |
Definition at line 239 of file gameevents.h.
| PositionTrigger::PositionTrigger | ( | EventTriggerID | id | ) | [inline, protected] |
Definition at line 242 of file gameevents.h.
| void PositionTrigger::readData | ( | tnstream & | stream | ) | [virtual] |
Implements EventTrigger.
Definition at line 220 of file gameevents.cpp.
References pos, MapCoordinate::read(), and versionTest().
| void PositionTrigger::writeData | ( | tnstream & | stream | ) | [virtual] |
Implements EventTrigger.
Definition at line 227 of file gameevents.cpp.
References pos, MapCoordinate::write(), and tnstream::writeInt().
MapCoordinate PositionTrigger::pos [protected] |
Definition at line 241 of file gameevents.h.
Referenced by BuildingSeen::arm(), BuildingLost::arm(), BuildingConquered::arm(), BuildingConquered::BuildingConquered(), BuildingDestroyed::BuildingDestroyed(), BuildingSeen::BuildingSeen(), BuildingPositionTrigger::getName(), BuildingSeen::getState(), BuildingDestroyed::getState(), BuildingConquered::getState(), readData(), BuildingPositionTrigger::setup(), and writeData().
1.5.1