Advanced Strategic Command
Public Member Functions | Static Public Member Functions | Protected Member Functions | Friends | List of all members
PowerGenerationSwitchCommand Class Reference

#include <powergenerationswitchcommand.h>

Inheritance diagram for PowerGenerationSwitchCommand:
Inheritance graph
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Public Member Functions

 PowerGenerationSwitchCommand (Vehicle *carrier)
 
ActionResult go (const Context &context)
 
ASCString getCommandString () const
 
void setNewState (bool enabled)
 
- Public Member Functions inherited from UnitCommand
virtual vector< MapCoordinategetCoordinates () const
 this is for informational purposes, so the player can see where a Command has taken place when reviewing it More...
 
int getUnitTypeID () const
 
- Public Member Functions inherited from Command
State getState () const
 
ActionResult redo (const Context &context)
 
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
 
ActionResult undo (const Context &context)
 
void read (tnstream &stream)
 
void write (tnstream &stream) const
 
void write (tnstream &stream, bool persistChildren) const
 
virtual ~GameAction ()
 

Static Public Member Functions

static bool avail (const Vehicle *unit, bool newState)
 
- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)
 

Protected Member Functions

void readData (tnstream &stream)
 
void writeData (tnstream &stream) const
 
GameActionID getID () const
 
ASCString getDescription () const
 
- Protected Member Functions inherited from UnitCommand
const VehiclegetUnit () const
 
VehiclegetUnit ()
 
int getUnitID () const
 
 UnitCommand (GameMap *map)
 
 UnitCommand (Vehicle *vehicle)
 
void readData (tnstream &stream)
 
void writeData (tnstream &stream) const
 
ActionResult checkExecutionPrecondition () const
 
- Protected Member Functions inherited from Command
 Command (GameMap *gamemap)
 
void setState (State state)
 
virtual ActionResult runAction (const Context &context)
 
virtual ActionResult undoAction (const Context &context)
 
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 
 GameAction (GameMap *map)
 
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
 
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
 
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
 
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
 
GameMapgetMap ()
 
const GameMapgetMap () const
 

Friends

template<class Child >
GameActionGameActionCreator (GameMap *map)
 

Additional Inherited Members

- Public Types inherited from Command
enum  State {
  Planned, Evaluated, SetUp, Run,
  Finished, Failed
}
 

Detailed Description

Definition at line 32 of file powergenerationswitchcommand.h.

Constructor & Destructor Documentation

PowerGenerationSwitchCommand::PowerGenerationSwitchCommand ( Vehicle carrier)

Definition at line 49 of file powergenerationswitchcommand.cpp.

Member Function Documentation

bool PowerGenerationSwitchCommand::avail ( const Vehicle unit,
bool  newState 
)
static
ASCString PowerGenerationSwitchCommand::getCommandString ( ) const
virtual

Implements Command.

Definition at line 102 of file powergenerationswitchcommand.cpp.

References ASCString::format(), and UnitCommand::getUnitID().

ASCString PowerGenerationSwitchCommand::getDescription ( ) const
protectedvirtual
GameActionID PowerGenerationSwitchCommand::getID ( ) const
protectedvirtual
ActionResult PowerGenerationSwitchCommand::go ( const Context context)
virtual
void PowerGenerationSwitchCommand::readData ( tnstream stream)
protectedvirtual
void PowerGenerationSwitchCommand::setNewState ( bool  enabled)

Definition at line 54 of file powergenerationswitchcommand.cpp.

References Command::setState(), and Command::SetUp.

void PowerGenerationSwitchCommand::writeData ( tnstream stream) const
protectedvirtual

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)
friend

Definition at line 114 of file action.h.


The documentation for this class was generated from the following files: