Advanced Strategic Command
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RegisterUnitRFTarget Class Reference

#include <registerunitrftarget.h>

Inheritance diagram for RegisterUnitRFTarget:
Inheritance graph

Public Member Functions

 RegisterUnitRFTarget (GameMap *gamemap, int vehicleID, int weapon, int targetUnitID)
ASCString getDescription () const
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
ActionResult undo (const Context &context)
void read (tnstream &stream)
void write (tnstream &stream) const
void write (tnstream &stream, bool persistChildren) const
virtual ~GameAction ()

Protected Member Functions

virtual GameActionID getID () const
virtual ActionResult runAction (const Context &context)
virtual ActionResult undoAction (const Context &context)
virtual void readData (tnstream &stream)
virtual void writeData (tnstream &stream) const
- Protected Member Functions inherited from UnitAction
VehiclegetUnit (bool dontThrow=false)
const VehiclegetUnit (bool dontThrow=false) const
void readData (tnstream &stream)
void writeData (tnstream &stream) const
 UnitAction (GameMap *gamemap, int vehicleID)
 UnitAction (Vehicle *unit)
 UnitAction (GameMap *gamemap)
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 GameAction (GameMap *map)
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
GameMapgetMap ()
const GameMapgetMap () const


template<class Child >
GameActionGameActionCreator (GameMap *map)

Additional Inherited Members

- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)

Detailed Description

Definition at line 29 of file registerunitrftarget.h.

Constructor & Destructor Documentation

RegisterUnitRFTarget::RegisterUnitRFTarget ( GameMap gamemap,
int  vehicleID,
int  weapon,
int  targetUnitID 

Definition at line 27 of file registerunitrftarget.cpp.

Member Function Documentation

ASCString RegisterUnitRFTarget::getDescription ( ) const

Implements GameAction.

Definition at line 35 of file registerunitrftarget.cpp.

References Vehicle::getName(), and UnitAction::getUnit().

GameActionID RegisterUnitRFTarget::getID ( ) const

Implements GameAction.

Definition at line 66 of file registerunitrftarget.cpp.

References ActionRegistry::RegisterUnitRFTarget.

void RegisterUnitRFTarget::readData ( tnstream stream)

Implements GameAction.

Definition at line 45 of file registerunitrftarget.cpp.

References UnitAction::readData(), and tnstream::readInt().

ActionResult RegisterUnitRFTarget::runAction ( const Context context)
ActionResult RegisterUnitRFTarget::undoAction ( const Context context)
void RegisterUnitRFTarget::writeData ( tnstream stream) const

Implements GameAction.

Definition at line 57 of file registerunitrftarget.cpp.

References UnitAction::writeData(), and tnstream::writeInt().

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)

Definition at line 114 of file action.h.

The documentation for this class was generated from the following files: