RemoveAllObjects Class Reference

#include <gameevents.h>

Inheritance diagram for RemoveAllObjects:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 RemoveAllObjects ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void setup ()
ASCString getName () const

Protected Member Functions

void fieldOperator (const MapCoordinate &mc)

Detailed Description

Definition at line 654 of file gameevents.h.


Constructor & Destructor Documentation

RemoveAllObjects::RemoveAllObjects (  )  [inline]

Definition at line 658 of file gameevents.h.


Member Function Documentation

void RemoveAllObjects::fieldOperator ( const MapCoordinate mc  )  [protected, virtual]

Implements FieldAddressing.

Definition at line 1229 of file gameevents.cpp.

References EventAction::gamemap, GameMap::getField(), MapField::objects, and MapField::setparams().

void RemoveAllObjects::readData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 1215 of file gameevents.cpp.

References FieldAddressing::readMapModificationData(), and versionTest().

void RemoveAllObjects::writeData ( tnstream stream  )  [virtual]

Implements EventAction.

Definition at line 1222 of file gameevents.cpp.

References tnstream::writeInt(), and FieldAddressing::writeMapModificationData().

void RemoveAllObjects::setup (  ) 

Reimplemented from FieldAddressing.

Definition at line 1238 of file gameevents.cpp.

References FieldAddressing::setup().

ASCString RemoveAllObjects::getName (  )  const [inline, virtual]

Implements EventAction.

Definition at line 663 of file gameevents.h.


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:47:20 2012 for Advanced Strategic Command by  doxygen 1.5.1