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RemoveAllObjects Class Reference

#include <gameevents.h>

Inheritance diagram for RemoveAllObjects:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 RemoveAllObjects ()
void readData (tnstream &stream)
void writeData (tnstream &stream)
void setup ()
ASCString getName () const

Protected Member Functions

void fieldOperator (const MapCoordinate &mc)

Constructor & Destructor Documentation

RemoveAllObjects::RemoveAllObjects  )  [inline]
 

Definition at line 655 of file gameevents.h.


Member Function Documentation

void RemoveAllObjects::fieldOperator const MapCoordinate mc  )  [protected, virtual]
 

Implements FieldAddressing.

Definition at line 1228 of file gameevents.cpp.

References EventAction::gamemap, and GameMap::getField().

ASCString RemoveAllObjects::getName  )  const [inline, virtual]
 

Implements EventAction.

Definition at line 660 of file gameevents.h.

void RemoveAllObjects::readData tnstream stream  )  [virtual]
 

Implements EventAction.

Definition at line 1214 of file gameevents.cpp.

References FieldAddressing::readMapModificationData(), and versionTest().

void RemoveAllObjects::setup  ) 
 

Reimplemented from FieldAddressing.

Definition at line 1237 of file gameevents.cpp.

References FieldAddressing::setup().

void RemoveAllObjects::writeData tnstream stream  )  [virtual]
 

Implements EventAction.

Definition at line 1221 of file gameevents.cpp.

References tnstream::writeInt(), and FieldAddressing::writeMapModificationData().


The documentation for this class was generated from the following files:
Generated on Tue Jun 24 02:20:14 2008 for Advanced Strategic Command by  doxygen 1.4.2