Advanced Strategic Command
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RepairBuildingCommand Class Reference

#include <repairbuildingcommand.h>

Inheritance diagram for RepairBuildingCommand:
Inheritance graph


struct  RepairData

Public Member Functions

RepairData getCost ()
 RepairBuildingCommand (Building *building)
ActionResult go (const Context &context)
ASCString getCommandString () const
- Public Member Functions inherited from Command
State getState () const
ActionResult redo (const Context &context)
virtual vector< MapCoordinategetCoordinates () const
 this is for informational purposes, so the player can see where a Command has taken place when reviewing it More...
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
ActionResult undo (const Context &context)
void read (tnstream &stream)
void write (tnstream &stream) const
void write (tnstream &stream, bool persistChildren) const
virtual ~GameAction ()

Static Public Member Functions

static bool avail (const Building *building)
- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)

Protected Member Functions

void readData (tnstream &stream)
void writeData (tnstream &stream) const
GameActionID getID () const
ASCString getDescription () const
- Protected Member Functions inherited from ContainerCommand
ContainerBasegetContainer (bool dontThrow=false)
const ContainerBasegetContainer (bool dontThrow=false) const
int getContainerID () const
 ContainerCommand (ContainerBase *container)
 ContainerCommand (GameMap *map)
ActionResult checkExecutionPrecondition () const
- Protected Member Functions inherited from Command
 Command (GameMap *gamemap)
void setState (State state)
virtual ActionResult runAction (const Context &context)
virtual ActionResult undoAction (const Context &context)
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 GameAction (GameMap *map)
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
GameMapgetMap ()
const GameMapgetMap () const


template<class Child >
GameActionGameActionCreator (GameMap *map)

Additional Inherited Members

- Public Types inherited from Command
enum  State {
  Planned, Evaluated, SetUp, Run,
  Finished, Failed

Detailed Description

Definition at line 32 of file repairbuildingcommand.h.

Constructor & Destructor Documentation

RepairBuildingCommand::RepairBuildingCommand ( Building building)

Definition at line 50 of file repairbuildingcommand.cpp.

References avail(), Command::setState(), and Command::SetUp.

Member Function Documentation

bool RepairBuildingCommand::avail ( const Building building)
ASCString RepairBuildingCommand::getCommandString ( ) const

Implements Command.

Definition at line 126 of file repairbuildingcommand.cpp.

References ASCString::format(), and ContainerCommand::getContainerID().

RepairBuildingCommand::RepairData RepairBuildingCommand::getCost ( )
ASCString RepairBuildingCommand::getDescription ( ) const
GameActionID RepairBuildingCommand::getID ( ) const

Implements GameAction.

Definition at line 134 of file repairbuildingcommand.cpp.

References ActionRegistry::RepairBuildingCommand.

ActionResult RepairBuildingCommand::go ( const Context context)
void RepairBuildingCommand::readData ( tnstream stream)
void RepairBuildingCommand::writeData ( tnstream stream) const

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)

Definition at line 114 of file action.h.

The documentation for this class was generated from the following files: