Advanced Strategic Command
RepairUnitCommand Member List

This is the complete list of members for RepairUnitCommand, including all inherited members.

addChild(GameAction *action)GameActionprotected
avail(const ContainerBase *servicer)RepairUnitCommandstatic
availExternally(const Vehicle *servicer)RepairUnitCommandstatic
availInternally(const ContainerBase *servicer)RepairUnitCommandstatic
checkExecutionPrecondition() const RepairUnitCommandvirtual
Command(GameMap *gamemap)Commandprotected
ContainerCommand(ContainerBase *container)ContainerCommandprotected
ContainerCommand(GameMap *map)ContainerCommandprotected
deleteChildren()GameActionprotected
Evaluated enum valueCommand
execute(const Context &context)GameAction
Failed enum valueCommand
Finished enum valueCommand
GameAction(GameMap *map)GameActionprotected
GameActionCreator(GameMap *map)RepairUnitCommandfriend
getCommandString() const RepairUnitCommandvirtual
getContainer(bool dontThrow=false)ContainerCommandprotected
getContainer(bool dontThrow=false) const ContainerCommandprotected
getContainerID() const ContainerCommandinlineprotected
getCoordinates() const Commandvirtual
getDescription() const RepairUnitCommandprotectedvirtual
getExternalTargets()RepairUnitCommand
getID() const RepairUnitCommandprotectedvirtual
getInternalTargets()RepairUnitCommand
getMap()GameActioninlineprotected
getMap() const GameActioninlineprotected
getRepairingUnit() const RepairUnitCommandinline
getState() const Commandinline
go(const Context &context)RepairUnitCommandvirtual
Planned enum valueCommand
postCheck()GameActioninlineprotectedvirtual
preCheck()GameActioninlineprotectedvirtual
read(tnstream &stream)GameAction
readData(tnstream &stream)RepairUnitCommandprotectedvirtual
readFromStream(tnstream &stream, GameMap *map)GameActionstatic
redo(const Context &context)Command
RepairUnitCommand(ContainerBase *servicer)RepairUnitCommand
Run enum valueCommand
runAction(const Context &context)Commandprotectedvirtual
setState(State state)Commandprotected
setTarget(Vehicle *target)RepairUnitCommand
SetUp enum valueCommand
State enum nameCommand
undo(const Context &context)GameAction
undoAction(const Context &context)Commandprotectedvirtual
undoOrderChildFirst() const GameActioninlineprotectedvirtual
validTarget(const Vehicle *target)RepairUnitCommand
write(tnstream &stream) const GameAction
write(tnstream &stream, bool persistChildren) const GameAction
writeData(tnstream &stream) const RepairUnitCommandprotectedvirtual
~GameAction()GameActioninlinevirtual