| activetechnology | Research | |
| addanytechnology(const Technology *tech) | Research | |
| addtechnology() | Research | |
| cancel() | Research | |
| chainToMap(GameMap *_map, int _player) | Research | [inline] |
| clear() | Research | |
| currentTechAvailableIn() const | Research | |
| developedTechnologies | Research | |
| evalTechAdapter() | Research | |
| getMultiplier() | Research | [inline] |
| getResearchPerTurn() const | Research | |
| goal | Research | |
| isBlocked(const Technology *tech) const | Research | |
| listTriggeredTechAdapter() const | Research | |
| progress | Research | |
| read(tnstream &stream) | Research | |
| read_struct(tnstream &stream, bool merge=false) | Research | |
| read_techs(tnstream &stream, bool merge=false) | Research | |
| Research() | Research | |
| setMultiplier(int m) | Research | [inline] |
| settechlevel(int techlevel) | Research | |
| techAdapterAvail(const ASCString &ta) const | Research | |
| techAvailable(const Technology *tech) const | Research | |
| techResearched(int id) const | Research | |
| techsAvail | Research | |
| vehicletypeavailable(const Vehicletype *fztyp) const | Research | |
| write(tnstream &stream) | Research | |
| ~Research() | Research |
1.4.2