#include <gameevents.h>
Inheritance diagram for ResourceTribute:

Public Member Functions | |
| ResourceTribute () | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | setup () |
| void | arm () |
| void | triggered () |
Protected Member Functions | |
| virtual State | getState (int player) |
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Definition at line 404 of file gameevents.h. |
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Reimplemented from EventTrigger. Definition at line 868 of file gameevents.cpp. References tributeTransferred, and triggered(). |
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Implements EventTrigger. Definition at line 850 of file gameevents.cpp. References Resources::energy, ASCString::format(), Resources::fuel, getTypeName(), and Resources::material. |
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Implements EventTrigger. Definition at line 821 of file gameevents.cpp. References EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameMap::ResourceTribute::paid, GameMap::tribute, and EventTrigger::unfulfilled. |
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Implements EventTrigger. Definition at line 845 of file gameevents.cpp. Referenced by getDetailledName(). |
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Implements EventTrigger. Definition at line 829 of file gameevents.cpp. References Resources::read(), and versionTest(). |
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Implements EventTrigger. Definition at line 860 of file gameevents.cpp. References editInt(), Resources::energy, Resources::fuel, and Resources::material. |
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Definition at line 875 of file gameevents.cpp. References eventReady(), and EventTrigger::isFulfilled(). Referenced by arm(). |
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Implements EventTrigger. Definition at line 837 of file gameevents.cpp. References Resources::write(). |
1.4.2