| ai | SearchReconquerBuilding | [protected] |
| buildingToCapture | SearchReconquerBuilding | [protected] |
| cancelSearch | SearchFields | [protected] |
| canUnitCapture(Vehicle *veh) | SearchReconquerBuilding | |
| dist | SearchFields | [protected] |
| enemyUnits | SearchReconquerBuilding | [protected] |
| firstDistance | SearchFields | [protected] |
| gamemap | SearchFields | [protected] |
| getThreatValueOfUnit(Vehicle *veh) | SearchReconquerBuilding | [protected] |
| initsearch(const MapCoordinate &startPosition, int _firstDistance, int _lastDistance) | SearchFields | |
| lastDistance | SearchFields | [protected] |
| mode | SearchReconquerBuilding | [protected] |
| returnresult() | SearchReconquerBuilding | |
| SearchFields(GameMap *_gamemap) | SearchFields | |
| SearchReconquerBuilding(AI &_ai, Building *bld) | SearchReconquerBuilding | [inline] |
| startPos | SearchFields | [protected] |
| startsearch(void) | SearchFields | [virtual] |
| testfield(const MapCoordinate &mc) | SearchReconquerBuilding | [virtual] |
| unitfound(Vehicle *eht) | SearchReconquerBuilding | |
| ~SearchFields() | SearchFields | [inline, virtual] |
1.4.2