#include <selfdestruct.h>
Public Member Functions | |
| bool | available (const ContainerBase *subject) |
| bool | destruct (ContainerBase *subject) |
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Definition at line 31 of file selfdestruct.cpp. References ContainerBase::baseType, Player::diplomacy, ContainerBase::getMap(), ContainerBaseType::hasFunction(), DiplomaticStateVector::isAllied(), and ContainerBaseType::ManualSelfDestruct. Referenced by GuiFunctions::SelfDestructIcon::available(), destruct(), and trunreplay::execnextreplaymove(). |
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Definition at line 44 of file selfdestruct.cpp. References available(), SoundList::buildingCollapses, evaluateviewcalculation(), SoundList::getInstance(), Vehicletype::killSoundLabel, logtoreplayinfo(), rpl_selfdestruct, Vehicle::typ, and SoundList::unitExplodes. Referenced by trunreplay::execnextreplaymove(), and GuiFunctions::SelfDestructIcon::execute(). |
1.4.2