Advanced Strategic Command
ServiceCommand Member List

This is the complete list of members for ServiceCommand, including all inherited members.

addChild(GameAction *action)GameActionprotected
avail(ContainerBase *source, ContainerBase *target)ServiceCommandstatic
availExternally(ContainerBase *source)ServiceCommandstatic
checkExecutionPrecondition() const ServiceCommandvirtual
Command(GameMap *gamemap)Commandprotected
ContainerCommand(ContainerBase *container)ContainerCommandprotected
ContainerCommand(GameMap *map)ContainerCommandprotected
deleteChildren()GameActionprotected
Evaluated enum valueCommand
execute(const Context &context)GameAction
Failed enum valueCommand
Finished enum valueCommand
GameAction(GameMap *map)GameActionprotected
GameActionCreator(GameMap *map)ServiceCommandfriend
getCommandString() const ServiceCommandvirtual
getContainer(bool dontThrow=false)ContainerCommandprotected
getContainer(bool dontThrow=false) const ContainerCommandprotected
getContainerID() const ContainerCommandinlineprotected
getCoordinates() const Commandvirtual
getDescription() const ServiceCommandprotectedvirtual
getDestinations()ServiceCommand
getID() const ServiceCommandprotectedvirtual
getMap()GameActioninlineprotected
getMap() const GameActioninlineprotected
getRefueller()ServiceCommandinline
getState() const Commandinline
getTransferHandler()ServiceCommand
go(const Context &context)ServiceCommandvirtual
Planned enum valueCommand
postCheck()GameActioninlineprotectedvirtual
preCheck()GameActioninlineprotectedvirtual
read(tnstream &stream)GameAction
readData(tnstream &stream)ServiceCommandprotectedvirtual
readFromStream(tnstream &stream, GameMap *map)GameActionstatic
redo(const Context &context)Command
Run enum valueCommand
runAction(const Context &context)Commandprotectedvirtual
saveTransfers()ServiceCommand
ServiceCommand(ContainerBase *unit)ServiceCommand
setDestination(ContainerBase *destination)ServiceCommand
setState(State state)Commandprotected
SetUp enum valueCommand
State enum nameCommand
undo(const Context &context)GameAction
undoAction(const Context &context)Commandprotectedvirtual
undoOrderChildFirst() const GameActioninlineprotectedvirtual
write(tnstream &stream) const GameAction
write(tnstream &stream, bool persistChildren) const GameAction
writeData(tnstream &stream) const ServiceCommandprotectedvirtual
~GameAction()GameActioninlinevirtual
~ServiceCommand()ServiceCommand