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Public Member Functions | Protected Member Functions | Friends | List of all members
SpawnBuilding Class Reference

#include <spawnbuilding.h>

Inheritance diagram for SpawnBuilding:
Inheritance graph

Public Member Functions

 SpawnBuilding (GameMap *gamemap, const MapCoordinate &position, int buildingTypeID, int owner)
ASCString getDescription () const
BuildinggetBuilding ()
- Public Member Functions inherited from GameAction
ActionResult execute (const Context &context)
ActionResult undo (const Context &context)
void read (tnstream &stream)
void write (tnstream &stream) const
void write (tnstream &stream, bool persistChildren) const
virtual ~GameAction ()

Protected Member Functions

virtual GameActionID getID () const
virtual ActionResult runAction (const Context &context)
virtual ActionResult undoAction (const Context &context)
virtual ActionResult verify ()
virtual void readData (tnstream &stream)
virtual void writeData (tnstream &stream) const
- Protected Member Functions inherited from GameAction
void deleteChildren ()
 GameAction (GameMap *map)
void addChild (GameAction *action)
 adds a child action. Ownership of the child action is passed to THIS More...
virtual ActionResult preCheck ()
 preCheck is called before an action is redone and should check the preconditions for the action. More...
virtual ActionResult postCheck ()
 postCheck is called after an action has been redone and should check that the state of the map is exactly the same as it was after the action has been executed the first time. More...
virtual bool undoOrderChildFirst () const
 determines the order in which the child actions are undone. More...
GameMapgetMap ()
const GameMapgetMap () const


template<class Child >
GameActionGameActionCreator (GameMap *map)

Additional Inherited Members

- Static Public Member Functions inherited from GameAction
static GameActionreadFromStream (tnstream &stream, GameMap *map)

Detailed Description

Definition at line 31 of file spawnbuilding.h.

Constructor & Destructor Documentation

SpawnBuilding::SpawnBuilding ( GameMap gamemap,
const MapCoordinate position,
int  buildingTypeID,
int  owner 

Definition at line 32 of file spawnbuilding.cpp.

Member Function Documentation

Building * SpawnBuilding::getBuilding ( )

Definition at line 152 of file spawnbuilding.cpp.

References MapField::building, GameMap::getField(), and GameAction::getMap().

ASCString SpawnBuilding::getDescription ( ) const
GameActionID SpawnBuilding::getID ( ) const

Implements GameAction.

Definition at line 77 of file spawnbuilding.cpp.

References ActionRegistry::SpawnBuilding.

void SpawnBuilding::readData ( tnstream stream)

Implements GameAction.

Definition at line 56 of file spawnbuilding.cpp.

References MapCoordinate::read(), tnstream::readInt(), and SpawnBuildingStreamVersion.

ActionResult SpawnBuilding::runAction ( const Context context)
ActionResult SpawnBuilding::undoAction ( const Context context)
ActionResult SpawnBuilding::verify ( )

Definition at line 179 of file spawnbuilding.cpp.

void SpawnBuilding::writeData ( tnstream stream) const

Implements GameAction.

Definition at line 68 of file spawnbuilding.cpp.

References SpawnBuildingStreamVersion, MapCoordinate::write(), and tnstream::writeInt().

Friends And Related Function Documentation

template<class Child >
GameAction* GameActionCreator ( GameMap map)

Definition at line 114 of file action.h.

The documentation for this class was generated from the following files: