
Public Member Functions | |
| StartMultiplayerGame (PG_MessageObject *c) | |
| ~StartMultiplayerGame () | |
| bool | getSuccess () |
Protected Member Functions | |
| void | userHandler (const ASCString &label, PropertyReadingContainer &pc, PG_Widget *parent, WidgetParameters widgetParams) |
| bool | start () |
| bool | Apply () |
| bool | eventKeyDown (const SDL_KeyboardEvent *key) |
Definition at line 69 of file newgame.cpp.
| StartMultiplayerGame::StartMultiplayerGame | ( | PG_MessageObject * | c | ) |
| StartMultiplayerGame::~StartMultiplayerGame | ( | ) |
Definition at line 277 of file newgame.cpp.
| void StartMultiplayerGame::userHandler | ( | const ASCString & | label, | |
| PropertyReadingContainer & | pc, | |||
| PG_Widget * | parent, | |||
| WidgetParameters | widgetParams | |||
| ) | [protected] |
Definition at line 692 of file newgame.cpp.
References FileSelectionItemFactory::filenameMarked, FileSelectionItemFactory::filenameSelectedKeyb, FileSelectionItemFactory::filenameSelectedMouse, and mapextension.
| bool StartMultiplayerGame::start | ( | ) | [protected] |
Definition at line 868 of file newgame.cpp.
References actmap, Apply(), computeview(), displaymap(), getDefaultMapDisplay(), hookGuiToMap(), CGameOptions::Instance(), tmaploaders::loadmap(), mapLoadingExceptionChecker(), next_turn(), GameMap::replayinfo, sendGameParameterAsMail(), GameMap::supervisorpasswordcrc, and updateFieldInfo.
Referenced by StartMultiplayerGame().
| bool StartMultiplayerGame::Apply | ( | ) | [protected] |
Definition at line 348 of file newgame.cpp.
References GameParameterEditorWidget::Apply(), AllianceSetupWidget::Apply(), EmailSetupWidget::Apply(), PlayerSetupWidget::Apply(), GameMap::Campaign::avail, GameMap::campaign, errorMessage(), exist(), Campaign::file, tfindfile::getFoundFileNum(), tfindfile::getnextname(), tmaploaders::loadmap(), mapLoadingExceptionChecker(), tfindfile::FileInfo::name, s1, s2, selectFile(), Password::setEncoded(), PBEMServer::setServerAddress(), Password::setUnencoded(), GameParameterEditorWidget::Valid(), PlayerSetupWidget::Valid(), and warningMessage().
Referenced by start().
| bool StartMultiplayerGame::eventKeyDown | ( | const SDL_KeyboardEvent * | key | ) | [inline, protected] |
Definition at line 189 of file newgame.cpp.
| bool StartMultiplayerGame::getSuccess | ( | ) | [inline] |
1.5.1