TriggerNothingFalse Class Reference

#include <gameevents.h>

Inheritance diagram for TriggerNothingFalse:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 TriggerNothingFalse ()
ASCString getTypeName () const
ASCString getDetailledName () const

Protected Member Functions

State getState (int player)

Detailed Description

Definition at line 134 of file gameevents.h.


Constructor & Destructor Documentation

TriggerNothingFalse::TriggerNothingFalse (  )  [inline]

Definition at line 138 of file gameevents.h.


Member Function Documentation

State TriggerNothingFalse::getState ( int  player  )  [inline, protected, virtual]

Implements EventTrigger.

Definition at line 136 of file gameevents.h.

References EventTrigger::finally_failed.

ASCString TriggerNothingFalse::getTypeName (  )  const [inline, virtual]

Implements EventTrigger.

Definition at line 139 of file gameevents.h.

Referenced by getDetailledName().

ASCString TriggerNothingFalse::getDetailledName (  )  const [inline, virtual]

Implements EventTrigger.

Definition at line 140 of file gameevents.h.

References getTypeName().


The documentation for this class was generated from the following file:
Generated on Mon May 21 01:47:56 2012 for Advanced Strategic Command by  doxygen 1.5.1