| arm() | TurnPassed | [virtual] |
| event | EventTrigger | [protected] |
| EventTrigger(EventTriggerID id) | EventTrigger | [inline, protected] |
| finally_failed enum value | EventTrigger | |
| finally_fulfilled enum value | EventTrigger | |
| fulfilled enum value | EventTrigger | |
| gamemap | EventTrigger | [protected] |
| getDetailledName() const | TurnPassed | [virtual] |
| getState(int player) | TurnPassed | [protected, virtual] |
| getTriggerID() | EventTrigger | [inline] |
| getTypeName() const | TurnPassed | [virtual] |
| invert | EventTrigger | |
| isFulfilled() | EventTrigger | [protected] |
| readData(tnstream &stream) | TurnPassed | [virtual] |
| setEvent(Event *ev) | EventTrigger | [inline] |
| setMap(GameMap *gamemap_) | EventTrigger | [inline] |
| setup() | TurnPassed | [virtual] |
| state(int player) | EventTrigger | |
| State enum name | EventTrigger | |
| TurnPassed() | TurnPassed | [inline] |
| TurnPassed(int turn_, int move_) | TurnPassed | [inline] |
| unfulfilled enum value | EventTrigger | |
| writeData(tnstream &stream) | TurnPassed | [virtual] |
| ~EventTrigger() | EventTrigger | [inline, virtual] |
1.4.2