#include <gameevents.h>
Inheritance diagram for TurnPassed:

Public Member Functions | |
| TurnPassed () | |
| TurnPassed (int turn_, int move_) | |
| virtual void | readData (tnstream &stream) |
| virtual void | writeData (tnstream &stream) |
| ASCString | getTypeName () const |
| ASCString | getDetailledName () const |
| void | setup () |
| void | arm () |
Protected Member Functions | |
| virtual State | getState (int player) |
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Definition at line 151 of file gameevents.h. |
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Definition at line 152 of file gameevents.h. |
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Reimplemented from EventTrigger. Definition at line 114 of file gameevents.cpp. References GameTime::comp(), GameMap::eventTimes, EventTrigger::gamemap, and GameTime::set(). |
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Implements EventTrigger. Definition at line 148 of file gameevents.cpp. References ASCString::format(), and getTypeName(). |
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Implements EventTrigger. Definition at line 105 of file gameevents.cpp. References EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameTime::move(), GameMap::time, GameTime::turn(), and EventTrigger::unfulfilled. |
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Implements EventTrigger. Definition at line 143 of file gameevents.cpp. Referenced by getDetailledName(). |
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Implements EventTrigger. Definition at line 122 of file gameevents.cpp. References versionTest(). |
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Implements EventTrigger. Definition at line 136 of file gameevents.cpp. References editInt(). |
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Implements EventTrigger. Definition at line 129 of file gameevents.cpp. References tnstream::writeInt(). |
1.4.2