TurnPassed Class Reference

#include <gameevents.h>

Inheritance diagram for TurnPassed:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 TurnPassed ()
 TurnPassed (int turn_, int move_)
virtual void readData (tnstream &stream)
virtual void writeData (tnstream &stream)
ASCString getTypeName () const
ASCString getDetailledName () const
void setup ()
void arm ()

Protected Member Functions

virtual State getState (int player)

Detailed Description

Definition at line 145 of file gameevents.h.


Constructor & Destructor Documentation

TurnPassed::TurnPassed (  )  [inline]

Definition at line 151 of file gameevents.h.

TurnPassed::TurnPassed ( int  turn_,
int  move_ 
) [inline]

Definition at line 152 of file gameevents.h.


Member Function Documentation

EventTrigger::State TurnPassed::getState ( int  player  )  [protected, virtual]

Implements EventTrigger.

Definition at line 83 of file gameevents.cpp.

References EventTrigger::finally_fulfilled, EventTrigger::gamemap, GameTime::move(), GameMap::time, GameTime::turn(), and EventTrigger::unfulfilled.

void TurnPassed::readData ( tnstream stream  )  [virtual]

Implements EventTrigger.

Definition at line 100 of file gameevents.cpp.

References tnstream::readInt(), and versionTest().

void TurnPassed::writeData ( tnstream stream  )  [virtual]

Implements EventTrigger.

Definition at line 107 of file gameevents.cpp.

References tnstream::writeInt().

ASCString TurnPassed::getTypeName (  )  const [virtual]

Implements EventTrigger.

Definition at line 121 of file gameevents.cpp.

Referenced by getDetailledName().

ASCString TurnPassed::getDetailledName (  )  const [virtual]

Implements EventTrigger.

Definition at line 126 of file gameevents.cpp.

References ASCString::format(), and getTypeName().

void TurnPassed::setup (  )  [virtual]

Implements EventTrigger.

Definition at line 114 of file gameevents.cpp.

References editInt().

void TurnPassed::arm (  )  [virtual]

Reimplemented from EventTrigger.

Definition at line 92 of file gameevents.cpp.

References GameTime::comp(), GameMap::eventTimes, EventTrigger::gamemap, and GameTime::set().


The documentation for this class was generated from the following files:
Generated on Mon May 21 01:47:58 2012 for Advanced Strategic Command by  doxygen 1.5.1